A Little coalesced guide. - Cheat Happens Mass Effect 3 Message Board (Page 1)
Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
  USE PROMO CODE "CHSAVE50" TO SAVE 50% ON OUR ONE YEAR MEMBERSHIP - EXPIRES FRIDAY! [ close ] 
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
MASS EFFECT 3 MESSAGE BOARD
PC GAMES   .  ALSO ON: PS3X360
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 1 of 30     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 
 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > MASS EFFECT 3
 A Little coalesced guide.  
 
 
Current rank: 2 Stars. Next Rank at 1000 Posts.

Send a PM to jackbig
ELITE
jackbig
  send PM
  view profile
  add to friends

Netherlands, The 
User #: 274478
Posts: 840 
Joined: Aug 08, 2007   
Last visit: Nov 27, 2014
Posted: Mar 07, 2012 4:09:22 AM - Report post  (0)  (0)       Post Reply  post reply  

Small Guide about how to change some things in coalesced.bin

I use ME3 coalesced Utility by Monochrome Wench for this.

First we start of course the editor itself, which will show a empty window.
On top left we choose File open, and we locate coalesced.bin ,
which normally resides in (windows 7) C:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole.

Remark: the editor will make a backup of the original coalesced.bin the 1st time you use the editor.
Any second, third, etcetera, use of the editor will not make a new backup first.

I will use as example 2 folders which you see on the left side of the "Tree structure of the decrypted coalesced.bin"
Namely bioinput.ini and bioweapon.ini

Click on the + on the left of bioinput.ini, then click on the + of sfxgame, and then on the + of sfxgamemodedefault.
Click on bindings = (multiple) and we see on the right side keybindings values.
This is where different keybindings which in game are used are stored.
We can add simple a new keybinding here, we just add it on the last blank line.

A few examples what you can add.

( Name="F3", Command="giveitem self revenant" )

this will give you in game when you push F3 assaultrifle revenant. every time the weapon goes out bullets you simple
press F3 again.

( Name="F4", Command="God" )

this enables god mode. You have to click F4 every time you go to a new "adventure" in game.

( Name="NumPadNine", Command="givetalentpoints 50" )

this gives you points to use for your "skills".

( Name="NumPadSeven", Command="initcredits 5000000" )

this will give you 5 million credits.

( Name="F12", Command="giveitem self cain" )

this will give you a so called heavyweapon, something you cant add the normal way as weapon on shepard character.
its a "nuke launcher". To change stats of this weapon you go to + bioweapon.ini, then locate + heavy, then + cain
Remark: if you use the trainer for ME3 you have to be sure NumPadNine is not also used in the trainer of course
this goes for all the NumPad entries you use in coalesced editor.

To see which names you can use for the weapons to put in keybindings do this.
Scroll down in the editor and locate + bioweapon.ini ,click the +
Then click + sfxgamecontent, then + sfxweapon, then + assaultrifle.
and the names you see showing then are the names of the weapons you use in keybindings.
Of course you will see on the leftside of the editor window when you click on the + revenant,
all kinds of settings you can change , for example damage ,rateoffire , etcetera.
But i leave that to the players that want to change that.

After you are done with edits click on top left of window File save or save as
and the changes will be saved.
then start game and test the results.

Remark: Be sure as always to use this in Singleplayer not in Multiplayer.

Thanks go to Wench for this very effective and handy editor.

Addendum:
There is a Wiki for the mass effect series
with "commands" to use in coalesced


here is the link for mass effect 2
Link

here is the link for mass effect 3

Link

happy editing

[Edited by jackbig, 3/7/2012 1:07:22 PM]

[Edited by jackbig, 3/10/2012 6:05:53 PM]

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to godlike1989
ELITE
godlike1989
  send PM
  view profile
  add to friends

Netherlands, The 
User #: 265289
Posts: 35 
Joined: Jul 21, 2007   
Last visit: Nov 26, 2014
Posted: Mar 07, 2012 6:55:05 AM - Report post  (0)  (0)       Post Reply  post reply  

I've been lookin into this for 2 days now, Really helpfull guide thanks for that!
Perhaps u could help me/us all to tell us how to edit the classes so we can have more powers? I've been editing in this coas*.bin and found some stuff but when i change it nothing happens in the game.
---------------------------------------------------------------------------
-----------Thanks For Making It Possible!-----------
----------------Don't WorrY Be HappY----------------
Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to fox23vang
ELITE
fox23vang
  send PM
  view profile
  add to friends

United States 
User #: 165199
Posts: 102 
Joined: Oct 01, 2006   
Last visit: Nov 25, 2014
Posted: Mar 07, 2012 6:55:38 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by jackbig:

Small Guide about how to change some things in coalesced.bin

I use ME3 coalesced Utility by Monochrome Wench for this.

First we start of course the editor itself, which will show a empty window.
On top left we choose File open, and we locate coalesced.bin ,
which normally resides in (windows 7) C:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole.

Remark: the editor will make a backup of the original coalesced.bin the 1st time you use the editor.
Any second, third, etcetera, use of the editor will not make a new backup first.

I will use as example 2 folders which you see on the left side of the "Tree structure of the decrypted coalesced.bin"
Namely bioinput.ini and bioweapon.ini

Click on the + on the left of bioinput.ini, then click on the + of sfxgame, and then on the + of sfxgamemodedefault.
Click on bindings = (multiple) and we see on the right side keybindings values.
This is where different keybindings which in game are used are stored.
We can add simple a new keybinding here, we just add it on the last blank line.

A few examples what you can add.

( Name="F3", Command="giveitem self revenant" )

this will give you in game when you push F3 assaultrifle revenant. every time the weapon goes out bullets you simple
press F3 again.

( Name="F4", Command="God" )

this enables god mode. You have to click F4 every time you go to a new "adventure" in game.

( Name="NumPadNine", Command="givetalentpoints 50" )

this gives you points to use for your "skills".

( Name="NumPadSeven", Command="initcredits 5000000" )

this will give you 5 million credits.

( Name="F12", Command="giveitem self cain" )

this will give you a so called heavyweapon, something you cant add the normal way as weapon on shepard character.
its a "nuke launcher". To change stats of this weapon you go to + bioweapon.ini, then locate + heavy, then + cain
Remark: if you use the trainer for ME3 you have to be sure NumPadNine is not also used in the trainer of course
this goes for all the NumPad entries you use in coalesced editor.

To see which names you can use for the weapons to put in keybindings do this.
Scroll down in the editor and locate + bioweapon.ini ,click the +
Then click + sfxgamecontent, then + sfxweapon, then + assaultrifle.
and the names you see showing then are the names of the weapons you use in keybindings.
Of course you will see on the leftside of the editor window when you click on the + revenant,
all kinds of settings you can change , for example damage ,rateoffire , etcetera.
But i leave that to the players that want to change that.

After you are done with edits click on top left of window File save or save as
and the changes will be saved.
then start game and test the results.

Remark: Be sure as always to use this in Singleplayer not in Multiplayer.

Thanks go to Wench for this very effective and handy editor.

happy editing

THANK YOU!!! ive been looking all over google for a guide for a few days. This is as good as it gets so far.

There is so much you can tweak in this file i people keep contributing to this thread.

Heres what ive been trying to make work. In biogame.ini+ sfxgamecontent + sfxcharacterclass + (click any class) + mappedpowers=(multiple). Ive been trying to add every class ability into the adept class that im currently playing but no extra abilities show up in game. I basically copied every class ability that an adept does not have into the adept section like "SFXPowerCustomAction_Overpower" for example, but nothing. Any ideas? Thanks!.

Current rank: 2 Stars. Next Rank at 1000 Posts.

Send a PM to jackbig
ELITE
jackbig
  send PM
  view profile
  add to friends

Netherlands, The 
User #: 274478
Posts: 840 
Joined: Aug 08, 2007   
Last visit: Nov 27, 2014
Posted: Mar 07, 2012 9:16:47 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by fox23vang:

 quote:
 originally posted by jackbig:

Small Guide about how to change some things in coalesced.bin

I use ME3 coalesced Utility by Monochrome Wench for this.

First we start of course the editor itself, which will show a empty window.
On top left we choose File open, and we locate coalesced.bin ,
which normally resides in (windows 7) C:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole.

Remark: the editor will make a backup of the original coalesced.bin the 1st time you use the editor.
Any second, third, etcetera, use of the editor will not make a new backup first.

I will use as example 2 folders which you see on the left side of the "Tree structure of the decrypted coalesced.bin"
Namely bioinput.ini and bioweapon.ini

Click on the + on the left of bioinput.ini, then click on the + of sfxgame, and then on the + of sfxgamemodedefault.
Click on bindings = (multiple) and we see on the right side keybindings values.
This is where different keybindings which in game are used are stored.
We can add simple a new keybinding here, we just add it on the last blank line.

A few examples what you can add.

( Name="F3", Command="giveitem self revenant" )

this will give you in game when you push F3 assaultrifle revenant. every time the weapon goes out bullets you simple
press F3 again.

( Name="F4", Command="God" )

this enables god mode. You have to click F4 every time you go to a new "adventure" in game.

( Name="NumPadNine", Command="givetalentpoints 50" )

this gives you points to use for your "skills".

( Name="NumPadSeven", Command="initcredits 5000000" )

this will give you 5 million credits.

( Name="F12", Command="giveitem self cain" )

this will give you a so called heavyweapon, something you cant add the normal way as weapon on shepard character.
its a "nuke launcher". To change stats of this weapon you go to + bioweapon.ini, then locate + heavy, then + cain
Remark: if you use the trainer for ME3 you have to be sure NumPadNine is not also used in the trainer of course
this goes for all the NumPad entries you use in coalesced editor.

To see which names you can use for the weapons to put in keybindings do this.
Scroll down in the editor and locate + bioweapon.ini ,click the +
Then click + sfxgamecontent, then + sfxweapon, then + assaultrifle.
and the names you see showing then are the names of the weapons you use in keybindings.
Of course you will see on the leftside of the editor window when you click on the + revenant,
all kinds of settings you can change , for example damage ,rateoffire , etcetera.
But i leave that to the players that want to change that.

After you are done with edits click on top left of window File save or save as
and the changes will be saved.
then start game and test the results.

Remark: Be sure as always to use this in Singleplayer not in Multiplayer.

Thanks go to Wench for this very effective and handy editor.

happy editing

THANK YOU!!! ive been looking all over google for a guide for a few days. This is as good as it gets so far.

There is so much you can tweak in this file i people keep contributing to this thread.

Heres what ive been trying to make work. In biogame.ini+ sfxgamecontent + sfxcharacterclass + (click any class) + mappedpowers=(multiple). Ive been trying to add every class ability into the adept class that im currently playing but no extra abilities show up in game. I basically copied every class ability that an adept does not have into the adept section like "SFXPowerCustomAction_Overpower" for example, but nothing. Any ideas? Thanks!.

it could be that the added or edited mappedpowers only work when a new game is started, but i am not sure if that works , what i do know, is that ME3 coalesced is working different then the ME2 coalesced. I didnt tried in ME2 to change the powers itself per henchman,but what worked in ME2 was giving them different weapons,or all the henchman the same weapons.
And that even worked when you were not starting a new game.
Maybe some editing needs to be done "outside" the coalesced.
By the way when you go to the medical area on the normandy,
there are 2 "beds" there in one of them you can reset
powers for player as well as henchman.

[Edited by jackbig, 3/7/2012 9:18:35 AM]

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to marcusq
CHEATMASTER
marcusq
  send PM
  view profile
  add to friends

United States 
User #: 1340246
Posts:
Joined: Mar 07, 2012   
Last visit: Mar 07, 2012
Posted: Mar 07, 2012 11:46:45 AM - Report post  (0)  (0)       Post Reply  post reply  

if I wanted to add paragon points how would I do that ^_^
Current rank: 2 Stars. Next Rank at 1000 Posts.

Send a PM to jackbig
ELITE
jackbig
  send PM
  view profile
  add to friends

Netherlands, The 
User #: 274478
Posts: 840 
Joined: Aug 08, 2007   
Last visit: Nov 27, 2014
Posted: Mar 07, 2012 12:43:04 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by marcusq:

if I wanted to add paragon points how would I do that ^_^

paragon and renegade can be "set" to a amount only

example

( Name="f9", Command="setparagon 1000" )
( Name="f10", Command="setparagon 0" )

( Name="f11", Command="setrenegade 1000" )
( Name="f12", Command="setrenegade 0" )

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to marcusq
CHEATMASTER
marcusq
  send PM
  view profile
  add to friends

United States 
User #: 1340246
Posts:
Joined: Mar 07, 2012   
Last visit: Mar 07, 2012
Posted: Mar 07, 2012 12:59:55 PM - Report post  (0)  (0)       Post Reply  post reply  

Perfect just what I needed thank you so much XD
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to stelinx
ELITE
stelinx
  send PM
  view profile
  add to friends

Italy 
User #: 742128
Posts: 28 
Joined: Jun 28, 2009   
Last visit: Oct 25, 2014
Posted: Mar 07, 2012 1:08:20 PM - Report post  (0)  (0)       Post Reply  post reply  

hey guys, most of the commands (if not all) from ME2 work!

You can add this binding one for infinite ammo:
( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload | initammo 999" )
It will give full ammo when you press Reload, ammo still decreasese and you can go empty if you never press reload.

anyone tried these yet?
( Name="NumPadTwo", Command="ENABLEPOWERCOOLDOWN 0" )
( Name="F1", Command="UnlockAchievement 0" )
?
Oh btw you should be able to remove surplus talent points using a bind something like this (you'll never go negative):
( Name="NumPadOne", Command="givetalentpoints -10" )

[Edited by stelinx, 3/7/2012 1:17:37 PM]

Page 1 of 30     First Page     Previous Page     Next Page     Last Page
Go to page: 2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30 
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 10:19:38 AM
Return to Mass Effect 3 Message Board 3241 users online.   3050 guests / 191 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE