Kingdoms of Amalur: Reckoning Discussion
However armour contains 6 effects while weapons only 2.
and idd lame that weps only have max 3 while armor has max 7 (only 1 shield has 7 effects dunno combination sorry)
and for the modders out there i have an question,
ive bin modding for an while now and notice a lot of unwanting results like:
adding 75% chance to burn enemy that attack you
later change that effect to +30%dmg
after that change the first effect is still on ME
not on the armor anymore but on my char
i went fully nude and everything dies when it touches me and i do 70k dmg with UNARMED ... meaning that all changes you make are permanent on your body and no longer on your armor
an tip to avoid this is to completely unequip everything(including weapons) THEN save and mod the save
if you DONT have this problem then ignore this
if you WANT to have this problem use with precausion it CANT be undone so make a wise decision.
hope i am of help to some with this info.
[Edited by kirawareyami, 2/28/2012 8:54:22 AM]
[Edited by kirawareyami, 2/28/2012 8:55:17 AM]
[Edited by kirawareyami, 2/28/2012 8:57:12 AM]
this is definitely a great game to kill time with until Diablo 3 comes out
As far as my other weapons... For some reason I could only find 1 scrolling up and down (too far down leads to the armor anyway) from my created weapon. So it IS possible to change effects and durability on items you did not create, it's just harder to find them. If you want screens lemme know and I'll post them. All items other than set items change to purple after a certain amount of effects are added. Set items don't change color but gain effects. I'll keep playing around and see if I can't let you know if strings stay the same, and where to find your amulet values...
actually, the trainer can do that for you; but, it only give a total of ten for each and every crafting component, sage component, consumables, and whatever is in your inventory. you might wanna be careful on using this feature when you open up your inventory; because, once it's done it cannot be undone.
see Caliber's post here Link about multiply (or duping) items.
also, you can actually "freeze" the crafting components, pots, and sagecraft components as well via the trainer. after activating the trainer, press the "." (period) key for unlimited items/projectiles. this will prevent your items from decreasing; e.g., you have 10 pristine fire and after crafting a gem, rather than 9 you still have 10. basically you'll never run out...lol.
hope this helps
That sounds interesting but I'd probably go that route as a last resort. I did the hexedit mod so I have like 4 million bagspace. Space wouldn't be an issue however having 10 of every item would be a win lose situation because there is some junk that i def dont want. The searstalk quest bugged on me and dude is trapped inside the staircase and I can't abandon the quest or ditch the quest item. That's just one example of a minor inconvenience though and minor it is. Another side of it is that some things I have TONS of, such as alchemy items, and I'd lose all but 10 however they'd be unlimited BUT forcing me to have the trainer active at all times. Again, doable but less than ideal. In any event I'm pretty committed to finding a way to make this work and if the trainer is the only way for it to happen then so be it. The links on this website are all "free to unlimited memebers" and I'm not. Where would i go about finding this particular trainer? Also, I have the Best Buy retail version and reading through the forum you linked, it states that the trainer is for the demo of the game. Will it work? I have the Shepard DLC and Mass Effect Demo daggers as well.
i know for a fact that browsing around my saved game in hex, i came across some "components" -- the word and not the name of what those components were. as for the alchemy crafting, i haven't seen them nor browse for them, yet.
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