1. regarding the multiply items, there is no way i can possibly know or catalog for a trainer all the possible stacking limits or special items that don't multiply properly while getting a trainer out quickly. its just not possible. keep in mind that trainers by their nature are forcing the game to do what it was not intended. i am not the programmer of the game, i am simply forcing the game's code to try and do what i wan't it to.
2. in a game like this it seemed essential to create a multiply items option since there is alot of crafting and alchemy in this game and you have to collect alot of crap
3. i selected a value of 10 since alot of items stacked to 10 and some items even stacked higher than that! notice that those items above 10 remain at their value.
4. apparently from what people are telling me the stacked heads cannot be deleted? can you not JUNK items and remove them from your inventory? if the game lets you collect certain items but then you cannot drop them later, this seems like a game mechanic issue.
5. with what was said in 4. above, i am not sure a SET ITEMS TO 1 option will be of help, since 55 deer heads when set to 1 will still probably occupy 11 or 12 spaces of single deer heads, based on what people are saying. is this not true? can you JUNK quest items when they are done? plus if we did this, then people would complain that thier 50 items of X got set to 1, etc.
6. there is no way to make a REMOVE ITEMS option. that is a game engine mechanic and this type of option, where an item is deleted from inventory, isn't going to probably work correctly.
I have some ideas about how to maybe use this option better to prevent unwanted problems.
1. First, SAVE YOUR GAME! Do this before modifying any items or using any options where you cannot UNDO them. Doesn't that sound smart?
2. Clear your JUNK bag. If it is truly for JUNK, then JUNK those items! Next, move items you want to multiply into the JUNK bag. Press the option key and enter the JUNK bag to multiply those items. Turn the option back off and then JUNK any extra or unwanted items and then move the other items back to your inventory.
I am sorry if some of you have unwanted problems from using the multiply option. As I said before, this seems like a necessary option for this game. I have gone over the reasons why it was created and some other info and also a possible solution for the future. If your game is hopelessly full inventory and there is no way to JUNK items from it, then I am not sure what to tell you for a solution.
yes you can't JUNK your quest items, even if you finished the quest. For example: I had to get 3 journals for a quest, gave them to complete the quest (didn't use the item option), the journals are still stuck in my inventory. Can't junk them, can't delete them, can't stash them, can't sell them. Yes this game has made a lot of retarded game mechanic decisions.
As for the Option "set to 1", I think that it will work like this: since heads locked at 4, the "10 option" makes 1 head a 10, therefore you get 3 stacks (4 4 2), if you use the "10 option" again, then you will get 8 stacks (4 4 4 4 4 4 4 2). So with "1 item option" you would get 8 stacks of 1, then after you reenter the inventory you will have 2 stacks of 4 and after using the option again you will get 1 stack of 2.
As for the "people would complain that thier 50 items of X got set to 1, etc." The only useful things in items (besides quest items) are gems (that should go to sagecrafting bag) and lockpics. And both can be added to junk, therefore they would be safe from any problems.
I hope you understand everything cuz I usually explain things in a very complicated way.
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