A remake shouldn't be too bad, because FFX already has cheesy voice acting. Judging from previous Square remakes, they're not going to change a lot of it.
Hell, i pretty much grew up with FF starting on the original NES and moving on up to the SNES.
FF X was among the best FFs, not just for the graphics but in general, and yes Blitzball was HELLA fun.
FF XII was ehh... ok... i didnt much care for the real time battles though.
As for FF XIII, ive only had it for about 3 or 4 days. i enjoy it, love how the battles are, graphics are damn amazing.. i was a bit disappointed though.. Extremely Linear.. up until Chapter 11 anyway.. No Levels.. No Money from battles.. No stat increases from being able to level.. im having a ball workin my characters up n tryin to make alotta money now that i have access to a chocobo though.. Anyway, just think of FF XIII as the start of FF VII except it takes a hell of a bit longer to reach the world map and Freedom.
And you guys are seriously comparing FF to Pokemon? seriously? FF came BEFORE Pokemon, so if your gonna compare them it should be FF To Pokemon.
Many of the things that are in RPGs now the FF series helped bring forth.
Oh, and as far as Vanille goes, whoever thought of putting Aussie voices in a damn FF game needs their butts KICKED!
Anyway, dont forget guys.. FF XIII-2 comes out for us US people later this month.
As far as a FF X remake goes, they wont edit any of the voices n what not.. they'll just enhance the graphics, add some extra stuff in, monsters, areas, stuff like that and that'll be it. thats all anyone does with remakes
Looking around, seems i was right.. its a HD version of FF X, which means better sound/graphics, perhaps some additional content, but as to not **** ppl off that should be all thats changed. - www.gamefaqs.com/ps3/643146-final-fantasy-x-hd
[Edited by DigitalIP, 1/2/2012 11:12:14 AM]
I really can tell why people find FF XII as "anything but an FF game" because after I finished and tried FF X I really thought they were completely different, though I didn't know that FF XII was the odd one out of them.
FF XIII I felt that it came somewhere in between, in a bad way though.
Yeah I'm really excited about FF XIII-2, I getting my hopes up for this one.
i kinda wish i had gotten an XBox360 though.. 360 has a save editor, you cant do jack with the PS3 cuz of sonys dumb ass adding trophy limitations.
And not sure if the 360 is the same way, but you cant even share friggin game saves on the PS3. Tried out sum1s game save that had hella Gil/CP, and got a warning that because it was someone elses game/save file you wouldnt be able to save. the hell kinda crap is that?!
In any case, yeah FF 12 was like the odd man out because of the real time battles rather then encounters like everyone was used to.
All in all, FF 2 3 7 9 and 10 were the best ones imo. for those that never played FF 2 or 3 they remade them on the Nintendo GBA and remade FF 2 into 3D on the DS.
All i know, XIII-2 better have some free roaming off the bat, took about 18-20 hours of game time to get to chapter 11 where you can actually have a little fun.
I think they're keeping the same voice actors. Not ALL of the voice acting was cheesy, in fact some of it was really, really good. There was the odd bad scene though.
When I say "remake", it's more than them making it HD. As in, changes. They seem to be falling out with turn-based combat so I'm afraid they'll change it to something like the horror of XIII's combat.
On the topic of random encounters, are they really that bad? I don't really like running around with things chasing me, and being able to walk around an enemy makes people lazy.
Yes. Much better.
It makes dungeon exploring a lot more bearable. Trying to explore/solve a puzzle in a big room or a quest which involves backtracking become tedious as hell, because you can't usually go a couple of steps without facing the same enemy for the 100th time. It just becomes boring and repetitive. In games like Tales Of and Xenoblade, you can kill all the enemies in the room and then be free to explore at your will, with maybe the occasional respawn.
I also like the little bonuses you can get with nonrandom encounters, like actually using skill to get stuff like Players Advantages or screwing up and getting hit by a back attack (if you get hit by a back attack in Persona 4 with the wrong Persona equipped, consider yourselves ****ed. Goddamn light/dark moves). And linking enemies on the map, a notable example being The World Ends With You where you can link up to 5 (I think it was 5 anyway... might of been 3 or 4) sets of enemies in a row, which actually sets a decent challenge as very little health gets restored and your pins don't get reset. It makes grinding a whole lot of fun as well.
It also helps when you're searching for certain enemies or items that get dropped by certain enemies. Instead of running around in a circle until that specific enemy comes up >_>.
[Edited by malyg, 1/3/2012 11:10:59 AM]
Random encounters should only occur in regular areas, and make sure that you can at least move 6-10 steps without an encounter, and no encounters in special puzzle areas. That's my opinion.
Games like Breath of Fire IV do this just right. (Old, I know.)