Dungeon Defenders Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

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  Future Patches Thread
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    Vincelot posted on Oct 31, 2011 9:45:52 PM - Report post
     
    Please do notice at the notes that the most crucial bugs and fixes have been patched up! I doubt they will release another one tommorow! Those were some of the bugs people were mostly annoyed over. Kinda do hope they keep the cool now, for awhile atleast.
    What goes around, might crash and stay there.
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    CJ posted on Oct 31, 2011 11:00:25 PM - Report post
     
    Yeah it took em a few days to do this patch, prolly be another few for the next.

    Which is good news for us
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    CJ posted on Nov 01, 2011 6:06:01 AM - Report post
     
    Cal, hold off on updating the Trainer for a day or 2, theyre supposed to be patching again today.
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    CJ posted on Nov 02, 2011 3:21:01 PM - Report post
     
    Upcoming Patch! 7.07 (ETA 11/2/2011)
    7.07
    * Opened Halloween Spooktacular content to "Open" mode a couple days early

    * You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it'll unpause. If you want permanent pause on a private game, hide your game via the pause menu (more robust functionality will be forthcoming)

    * Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)

    * Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties

    * Squire fixes: Attack Rate now scales correctly on Harpoon & Bowling Ball Towers, now can fire multiple times per second etc. Harpoon projectile flight speed increased by 20%. Bowling Ball Projectiles velocity-loss/expiration time fixed so that they can travel as far as the tower's Attack Range. Harpoon & Bowling Ball Towers Damage Ramp increased by 10%. Harpoon Tower now costs 5 DU's, Bowling Ball Tower now costs 6 DU's (both down by 1). Harpoon Turrets now prioritize air targets higher than ground targets.

    * Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%

    * Currently working on slight low-end Genie mana granting buff... numbers soon

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    CJ posted on Nov 04, 2011 6:54:32 PM - Report post
     
    Upcoming Patch! 7.08 (ETA Nov 7 2011)
    7.08

    * Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content? Go ahead and design it as you see fit!

    * Fixed return-to-tavern crash / map-transition crash

    * Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

    * Kobolds should no longer ever phase through blockades

    * Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

    * Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

    * Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

    * Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

    * Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

    * Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

    * Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

    * Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

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    CJ posted on Nov 06, 2011 10:17:45 PM - Report post
     


    [Edited by DigitalIP, 11/9/2011 4:52:24 PM]
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    CJ posted on Nov 07, 2011 9:01:10 AM - Report post
     
    Good News guys, VAC is only for Ranked games.

    So no need to worry.
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    CJ posted on Nov 09, 2011 10:17:59 AM - Report post
     
    Upcoming Patch! 7.08 (Release Date: Nov 10 2011)
    7.08

    * Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!

    * Added 16-player PvP CTF Pre-Alpha Season Pass "Frostdale Village" DLC support ( www.youtube.com/watch?feature...&v=PrqkhO2S3s8 ). Oh what fun!!

    * Fixed return-to-tavern crash / map-transition crash

    * Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

    * Kobolds should no longer ever phase through blockades

    * Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

    * Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

    * Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

    * Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

    * Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

    * Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

    * Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

    * Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

    * Chicken Pet can no longer have poor number of upgrade levels

    * Moved Giraffe Pet earning to Wave 25 survival

    * Added simplified Monk Auras for low-quality graphics modes

    * Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Increased Guardian boost-amount exponents by 100% so their Boost-stat value will have more of an effect as well. Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!

    * Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef.
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