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Bindings easy with a exec file.
 
Shepard  posted on Jul 15, 2010 8:20:52 AM - Report post

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quote:
originally posted by exclusteve

Don't I need to press the PowerSource.txt binding? Everytime the map changed, I just have to press the Power.txt one right?
Well that's what I did, and I can see that it works since only Cloak talent shows up in game. I pressed both too, Home to End button, vice versa, still only cloak shows up in game. Thanks, #4 is really convenient. I never even heard about that until now.

[Edited by exclusteve, 7/15/2010 8:13:11 AM]

Last round, closing time for today!!
PowerSource.txt only if you make some changes and add new class you activate that. You can actually fill it up with all power in the game. Power.txt is the main thing here.
Give it a try, I check in and see how your gamers are doing.
Have a good game, or like Yoda would have said it.
"May the force be with you!"

Shep

 
exclusteve  posted on Jul 15, 2010 8:24:32 AM - Report post

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Ok thanks, I get it now. I just can't make it to work, and I'm thinking it's the power name that is causing it. I might have to change it. If I only have a list for the powers' names.
 
Shepard  posted on Jul 16, 2010 9:44:50 AM - Report post

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Gamers! Bad and good news.
Like I already have explaind to you about exec and bindings.
Well, this work until playing overlord, then Grunt kicked me in my head.
Bad news is! Forget all about ecex PowerSource.txt don't work anymore.
Good news is:
We still need to set this in Coalesced.ini file:
[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Cloak",SeekFreePackageName="SFXCharacterclass_Infiltrator"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_BioticCharge",SeekFreePackageName="SFXCharacterclass_Vanguard"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Pull",SeekFreePackageName="SFXCharacterclass_Vanguard"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Incinerate",SeekFreePackageName="SFXCharacterclass_Engineer"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_AiHacking",SeekFreePackageName="SFXCharacterclass_Engineer"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Singularity",SeekFreePackageName="SFXCharacterclass_Adept"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Throw",SeekFreePackageName="SFXCharacterclass_Adept"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Warp",SeekFreePackageName="SFXCharacterclass_Adept"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_ConcussiveShot",SeekFreePackageName="SFXCharacterclass_Soldier"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoFreeze",SeekFreePackageName="SFXCharacterclass_Sentinel"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Overload",SeekFreePackageName="SFXCharacterclass_Sentinel"

We need to add the class we want to use power from in here, believe me have tried and tried differnt ways, but all came back to this.
Sorry, boys and girls..
Everythig else is still the same..

Shep

 
Shepard  posted on Jul 18, 2010 7:09:16 AM - Report post

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Sorry, wrong file, here is the right one.
Offcourse this can just be done with bonus power.
Look at my squad Miranda and Kasumi sofar.
I have given them extra bonus power, Dominate.

Here is right info:
[SFXGame.SFXGameModeBase]
SetRank self SFXPower_Dominate_Heavy | GivePower self SFXPower_Dominate_Player
SetRank self SFXPower_Heavy | GivePower self SFXPower_PowerArmor
SetRank self SFXPower_Heavy | GivePower self SFXPower_Overload
SetRank self SFXPower_Heavy | GivePower self SFXPower_CryoFreeze
SetRank Jack SFXPower_Heavy | GivePower Jack SFXPower_Singularity
SetRank Jack SFXPower_Heavy | GivePower Jack SFXPower_BioticCharge
SetRank Jack SFXPower_Heavy | GivePower Jack SFXPower_ConcussiveShot
SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_BioticCharge
SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_Singularity
SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_ConcussiveShot
SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXPower_PowerArmor
SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXPower_CombatDrone
SetRank Miranda SFXPower_Dominate_Player_Heavy | GivePower Miranda SFXPower_Dominate_Player
SetRank Miranda SFXPower_Barrier_Heavy | GivePower Miranda SFXPower_Barrier_Player
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Singularity
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_BioticCharge
SetRank Garrus SFXPower_ArmorPiercingAmmo_Heavy | GivePower Garrus SFXPower_ArmorPiercingAmmo_Player
SetRank Garrus SFXPower_Heavy | GivePower Garrus SFXPower_PowerArmor
SetRank Garrus SFXPower_Heavy | GivePower Garrus SFXPower_Cloak
SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Incinerate
SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Cloak
SetRank Tali SFXPower_Heavy | GivePower Tali SFXPower_Pull
SetRank Tali SFXPower_Heavy | GivePower Tali SFXPower_Overload
SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_PowerArmor
SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_Warp
SetRank Kasumi SFXPower_Dominate_Heavy | GivePower Kasumi SFXPower_Dominate_Player
SetRank Kasumi SFXPower_Heavy | GivePower Kasumi SFXPower_Pull
SetRank Kasumi SFXPower_Heavy | GivePower Kasumi SFXPower_Throw
SetRank Samara SFXPower_Heavy | GivePower Samara SFXPower_Singularity
SetRank Samara SFXPower_Heavy | GivePower Samara SFXPower_BioticCharge
SetRank Thane SFXPower_Heavy | GivePower Thane SFXPower_PowerArmor
SetRank Thane SFXPower_Heavy | GivePower Thane SFXPower_Cloak
SetRank Legion SFXPower_Heavy | GivePower Legion SFXPower_Overload
SetRank Legion SFXPower_Heavy | GivePower Legion SFXPower_ConcussiveShot

Shep

[Edited by Shepard, 7/18/2010 8:40:13 AM]

[Edited by Shepard, 7/18/2010 8:55:41 AM]

[Edited by Shepard, 8/29/2010 4:17:10 AM]

 
Shepard  posted on Jul 19, 2010 10:44:39 AM - Report post

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Here is my last edited files.
Coalesced.ini and the text files I use.
Closed

If you want them, download and try..

Shep

[Edited by Shepard, 7/31/2010 10:36:54 AM]

[Edited by Shepard, 8/16/2010 6:33:29 AM]

[Edited by Shepard, 8/29/2010 4:18:13 AM]

 
Shepard  posted on Aug 02, 2010 10:08:25 AM - Report post

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quote:
originally posted by Shepard

Here is my last edited files.
Coalesced.ini and the text files I use.

If you want them, download and try..

Shep

[Edited by Shepard, 7/31/2010 10:36:54 AM]

Hi, gamers.
I have done several changes on my files no. I will say that my project is done. The last change is that you can give heavy weapons to Shep, Miri and Jacob from the first mission.

Inge McDaniel Shepard
Project closed.

[Edited by Shepard, 8/16/2010 6:34:31 AM]

[Edited by Shepard, 8/29/2010 4:19:27 AM]

 
woody07  posted on Aug 07, 2010 2:31:11 AM - Report post

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tried your configs not working for me game wont start up when i use your coalesced ini,am i doing something wrong i put them were you said ,
 
blackrainart  posted on Aug 07, 2010 3:48:24 PM - Report post

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Is there a way to unlock all the research at the same time somewhere in the files? I'd really like that.
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