If the achievement just goes with the story, I don't really care about it. I prefer the challenging ones.
But because I'm a "completionist", I like to get all of the achievements if possible.
I hate that some people play video games simply because of achievements, I think creating them was a cool idea because it gives you something else to do that you normally wouldn't attempt but of course some people try and ruin it.
Fallout 3 is really the only game I've played (well still playing) all the way through and trying to explore every corner of the map or whatever....just an extremely interesting game. The achievements have no weight in my desire to do so...
Usually stuff like "clear the coliseum mode" gets you an achievement as well as some cool sword or something.
Don't forget, most of the Mass Effect/2 achievements are tied to in game rewards, such as special weapons training where you wouldn't normally get it.
As for myself, I'm a completionist. I like to play through every part of a game, complete every ending, find every item, etc. I only become a ***** when a friend of mine has got a game with easy achievements that I can get in a few hours. I recently did that with Peter Jackson's King Kong: The Official Game of the Movie (yes, that's the title). It turned out to be an alright game, but bat**** easy achievements.
originally posted by SuperSkyline89:
I take the "it gives me a reason to play longer" approach to it. Before achievements I would finish a game and be done with it. With achievements I play through the game casually to enjoy it and once that's done I see which ones I never got by dumb luck and work towards them.
Who dislikes collect high game scores and Achievements? But I don't buy games for that. I wanna enjoy playing 'em not just focus on achievements, If the games were only scores and achievements then game developers shouldn't work on story and graphic of game, etc. They should just design different and tough achievements.