[Edited by sighhifi631, 6/4/2010 8:23:43 PM]
Perhaps editing the specialization classes could yield results, but I could not find anything about them in the configs.
The problem is that I don't know where the information for Specializations is stored. If I knew that....
Confirmed that this works. Set both values to 9 and you can specialize in all skills.
Also in the APGame.ini file under the [APGame.APRPG_AbilityManager] header, you can edit the second value to change the number of actions you need to take to unlock perks. For example, the first perk is demolitions expert: PerkAcquisitionRequiredCount=50
Change 50 to 1 and you will get the perk with one explosive grenade kill. Setting the value to 0 seems to lock the perk, though.
Edit: I had fiddled previously with the Perk Requirements, actually fairly easy to do, makes the game's early stages pretty interesting.
[Edited by fraggoth, 6/6/2010 1:51:35 PM]
Edit Mk.II: On a whim went ahead and set all Perk Requirements to 1(aside from Deadeye, as it's set to 0[Zero] by default and frankly I don't know what it is,) just to see what happens. I'll... be in touch.
[Edited by fraggoth, 6/6/2010 2:04:54 PM]
I will still need someone to confirm if the changes effect even with save game or a new character is needed to be started in order to make it work.
I would really like to make an editor that will make every one pleased, and the ability to edit stuff you want.
TL;DR- YES, PLEASE!