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Dhampy critiques game level design
 
Dhampy  posted on May 02, 2010 2:28:41 PM - Report post

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What do you notice about this image?

The correct answer is "the distance from the treeline to the wall is ten paces".

Why is this significant?

This is supposed to be a fortified city aligned with Florence.

It's fortified out of necessity.

Renaissance Italy was a time of almost constant warfare between city-states and their respective hegemonies.

This city would be required to defend itself.

The trees would provide cover to attacking armies--up to TEN PACES FROM THE WALL.

These trees shouldn't be there. They wouldn't be there.

The garrison commander would have conscripted civilian labor and pushed that treeline back a good half mile or so.

If you want people to feel immersed in Renaissance Italy, you need to not make stupid mistakes like this.

 
AdmiralAckbar  posted on May 02, 2010 2:39:26 PM - Report post

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Maybe they had a pact with the Ents?
 
Latiosmaster47  posted on May 02, 2010 3:38:11 PM - Report post

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And yet the main character's rummage sale reject outfit plays into the immersion aspect perfectly.
 
Dhampy  posted on May 02, 2010 3:47:02 PM - Report post

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One issue at a time, please.
 
Latiosmaster47  posted on May 02, 2010 3:56:09 PM - Report post

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He's got some straight final fantasy garb on.
 
fault2k  posted on May 02, 2010 4:05:46 PM - Report post

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Maybe it's Renaissance Florence in another dimension in a galaxy far, far away. And there all searching for the mighty Da Vinci crystal to save the world?

...No? Ok I'll get back in my hole.

 
ArchDuke  posted on May 02, 2010 4:22:30 PM - Report post


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Florentine armies probably got scared during the night, ALL nights.

[Edited by ArchDuke, 5/2/2010 4:22:45 PM]

 
Dhampy  posted on May 03, 2010 7:07:35 AM - Report post

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quote:
originally posted by Latiosmaster47

He's got some straight final fantasy garb on.

We're critiquing level design in this thread.

Costuming will be in a different thread, but will not feature AC2, because Ezio is actually quite in the height of fashion for mercenaries in Renaissance Italy.

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