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How to Save everyone in your crew
Dragarr  posted on Jan 31, 2010 9:42:29 PM - Report post

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Interesting you post that monkeybiz, I had no problem playing a paragon in Garrus's loyalty mission.

I prevented Garrus from killing him but Garrus thanked me after and still became loyal.

I had Jacob leading my first fire team and Tali (the tech) survived fine. I also had Mordin escorting the survivors and he survived. Had Jack for my shields and Miranda as the second squad leader. Took Garrus and Tali with me into the final battle. Everyone survived fine.

reaverblade50  posted on Feb 04, 2010 7:32:32 PM - Report post

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originally posted by iamthebest22

Make sure you have all Upgrades on your ship before you go to the Collector's base, and your teammates loyalty.

Then When your in there, who you choose to lead team, shield also very very important. Here is my suggestion:

For Vents : Tali or Legion

Team 1: Miranda or Garrus

Team 2 Miranda or Garrus

Escort: Jacob

Barrier: Samara or Morinth

I strongly suggest for Team 1 and Team 2 stick with the same leader.

Many people have had issue with Mordin dying alot, so i suggest taking him with you.

I had all upgrade and team loyalty and here's the outcome:

Vents: Legion (Died trying to close the vents)

Team 1: Samara (Survived)

Team 2: Miranda (Survived)

Escort: Grunt (No crew members killed)

Barrier: Samara (survived)

Anyone know how to keep Legion alive for the vents or should I choose Tali instead?

EverteMax  posted on Feb 04, 2010 8:59:13 PM - Report post

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Ok, I hope my experience by running through the last mission twice will be good enough to guide you guys.

Only loyalty matters
No matter who you pick your squad to face off the final boss, or escort, or tech, or biotic specialist, make sure they are loyal. Loyalty is the SINGLE MOST IMPORTANT FACTOR in getting the people to survive...it's isn't about whether or not Jack is a stronger biotic than Jacob. So yeah, as long as member is loyal, you can even pick a weak character like Miranda or Tali to be fire team leaders. They will survive if they are loyal.

One other factor is Mordin. I think if you search around, you can find a lot of topics on how to make this guy survive. Quick version will be: Make him the escort and of course, make sure he's loyal. You can bring him into the final battle also, if he's your favorite battle team mate. That works too.

The Normandy
The other factor concerns your ship. Before getting through the omega 4 relay, make sure you do these 3 upgrades: Shields, Armor and Cannon for the Normandy. Otherwise when passing through the debris field, 3 lives will be lost, (or maybe 2...I'm not that sure. I just know that if you didn't upgrade, you will lose team members there).

The Normandy Crew - If you don't want to lose a single person
One factor will be regarding the Normandy crew. After the IFF mission, you must fly through the Omega 4 relay fast, preferably right after you come back on the Normandy. According to some discussions, you at most have time to do ONE more mission before the crew starts dying off. Crew will include: Kelly, Dr Chakwas, Engineers Ken and Daniels and others here and there. So if you have a lot of unfinished business, make sure you handle them before you get EDI to test the IFF.

Other factors which I may not be sure if it affects
Weapons and skill upgrades. If you have max out you rifle or shotgun etc. it seems that the character who uses the weapon will be harder to kill off when you send them off to other tasks.

Character class. Although now your team members doesn't have a distinct class, it seems it does matter whether there are enough people with assault rifles when defending the line at the final boss part. These 'soldier' members are supposed to be harder to kill. So if you find yourself having people dying off at tasks, pick these loyal 'soldiers' for the task and see how it turns out.

However, I can confirm that weapon and skills will not outweigh loyalty. Having weapon and skills upgraded but no loyalty will result in a higher probability that the character may not survive.

And to answer reaverblade50...I used Legion also for the vents, he survived.

1. Loyalty
2. You must be fast in closing the vents. His health bar will be at the bottom. I feel that this part is tough (compared to the rest of the parts in the base) because the collectors are coming to slow you down. You must cut them down fast.
3. Sometimes after you close one vent, he will radio you saying that he's blocked again. The intervals between vents are uneven, so you have to LISTEN to him...and check your screen for the health bar popping up.

To illustrate my point that no one particular member is better at one post than the other, here's my rundown:

For Vents : Legion
Team 1: Jacob
Team 2: Miranda
Escort: Tali
Barrier: Samara
For Final boss: Thane, Jacob

All of them, including the Normandy crew, survived, and happily back. To be true, it isn't that hard to survive this mission, The developers make it sound difficult to come back from the mission. But if you done your homework, you will breeze through it and show the collectors who's boss.

[Edited by EverteMax, 2/4/2010 9:47:58 PM]

ExTERmINATION  posted on Feb 04, 2010 9:46:36 PM - Report post

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For me this was it:

Vents: Tali
Team leader: Jacob
Escort: Mordin
Barrier: Samara
Distraction Team Leader: Jacob

Lumsie  posted on Feb 05, 2010 3:10:17 AM - Report post

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For me it was quite simple. Kept everyone alive except the part inside my mind that wanted Harbinger to shush up.

But the team was quite easy. I had:

Legion in the Vents. Worked perfectly. In the game's realism, no one hacks better then a geth. So i figured "Okay, that's a good choice".

Fireteam Leader was Miranda, being modified to perfection and indeed an officer/leader made that a good choice.

Escort was also another simplicity, as i chose Grunt. A big tank is just what they needed to cover behind. And everyone reached Normandy Alive.

Barrier was Samara. Anyone that can conjure a small ball of biotics when they meditate is a plus to that.

And Distraction was yet again Miranda, But was responded to by Thane, so i was worried Miranda had died in the fight. Luckily she hadn't.

I also had all upgrades except the last 5th upgrade on most guns. 3/5 on shotgun. And only 4/5 on Damage reduction. Unsure if it counts or something. But all partymember-upgrades were done, same with ship-upgrades.

If someone tries that tactic ( Hard to part with Miranda, Due to her awesome australian accent. But i was a Sentinel anyway ) Let me know ^.^ Im sure its a chance everyone dies.. Unsure how others were at the barrier, but near the end Samara looked ready to die Luckily she did a little biotic charge on them all and survived.

Now for second playthrough as a Vanguard.

alphaspirits  posted on Feb 07, 2010 11:30:29 AM - Report post

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ahhh u'r late i don't know if i have to go to omega 4 to rescue my crew,now half my crew including kelly and the cheff is killed. and there's no save game at the point. now i'm beginning a new game again.
Sringo  posted on Feb 07, 2010 2:37:23 PM - Report post

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Easy way to find out if your ready to take on the collectors: at any time aboard the Normandy, go ask Joker about the mission. If he answers you that the Normandy is fully upgraded, it's good to go. Go ask Jacob about the squad. If he answers that you have the best team possible, it's good to go too. Going in without these may result in the death of some of your team members or even yours.

The Normandy crew will die if a) you wait before going through the Omega Relay after the collectors abducted them or b) you don't send anyone to escort them back to the ship after having rescued them.

As for the different tasks it's a matter of logic:

Vents: technician (either Tali or Legion)
Fire team leader: military officer able to command troops on the field (Miranda, Jacob, Garrus)
Barrier: powerful biotic (Samara, Jack)
Crew escort: Anyone should be able to do this... I tested it with Grunt, Zaeed and Samara with no problem

Matri  posted on Feb 07, 2010 3:22:25 PM - Report post

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After getting the IFF, you have a maximum of 2 landings/missions before it is installed. If you want to save Kelly, then you must go through Omega 4 immediately after.
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