Dragon Age: Origins Discussion
any way to implement the tier system, or does this script give all dragonbone stuff?
"runscript ch2 manual_beserker" etc.
[Edited by dipstik, 11/13/2009 2:18:33 PM]
DOH! I apologize. I had not gone through the complete listing at the time of my post. Thank you for the heads up!
I don't think that's possible to do from script, every item is unique and has its tier defined in the resource file so I guess you'd need to edit that to change the tier.
Bali-X: I remember from trailer a really fine helmet. The warden wear it in trailer.Is that helmet in game ? (in dlc ?) where ?
Can you give a link to this trailer or an image of the helmet? It's rather hard to guess what you mean without more information.
Jesse-n: well thats the problem with the economy now and jobs being scares in my area, i cant afford a dime myself, liveing at my grandparents house is my only option, so i cant afford unlimited membership
I'm not sure what you mean, are you saying you should be given things for free because "times are hard" ?
Spawn your stuff, equip it, do a quicksave, open said quicksave ([DOCUMENTS]\[USERNAME]\My Documents\BioWare\Dragon Age\Characters\[PLAYERNAME]\Saves\QuickSave_1\savegame.das) in the toolset, go to the character's equipped items section (SAVEGAME_PLAYERCHAR > SAVEGAME_PLAYERCHAR_CHAR > SAVEGAME_EQUIPMENT_ITEMS), there you'll have a few STRUCT elements, those contain the items that are equipped at the time of the savegame, every item has a SAVEGAME_ITEM_MATERIALTYPE, modify the MATERIALTYPE to whatever you want and save the savegame, it will change in game when you do a quickload.
You'll have to find the xls with the material numbers somewhere in the toolset's archives, but I know that 3 is Silverite armor, 45 is silverite weapon, 6 and 46 dragonbone armor/weapon, and 80 is gold.
[Edited by aerion0p, 11/13/2009 7:37:57 PM]
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