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Script to add items and set inv size
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    dipstik posted on Nov 13, 2009 8:52:31 AM - Report post
     
    three cheers!

    any way to implement the tier system, or does this script give all dragonbone stuff?
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    Bali-X posted on Nov 13, 2009 9:23:52 AM - Report post
     
    I remember from trailer a really fine helmet. The warden wear it in trailer.Is that helmet in game ? (in dlc ?) where ?
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    Ensaine posted on Nov 13, 2009 10:45:00 AM - Report post
     
    Awesome! Any chance to have a code/option to give all of the tomes to unlock the specializations? The ones that have tomes I mean.
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    dipstik posted on Nov 13, 2009 2:17:30 PM - Report post
     
    the are the manual items in the item list

    "runscript ch2 manual_beserker" etc.

    [Edited by dipstik, 11/13/2009 2:18:33 PM]
  • Tier 7
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    Ensaine posted on Nov 13, 2009 2:24:06 PM - Report post
     
    quote:
    originally posted by dipstik

    the are the manual items in the item list

    "runscript ch2 manual_beserker" etc.

    [Edited by dipstik, 11/13/2009 2:18:33 PM]

    DOH! I apologize. I had not gone through the complete listing at the time of my post. Thank you for the heads up!

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    Jesse_n posted on Nov 13, 2009 4:11:16 PM - Report post
     
    well thats the problem with the economy now and jobs being scares in my area, i cant afford a dime myself, liveing at my grandparents house is my only option, so i cant afford unlimited membership
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    mvil posted on Nov 13, 2009 5:29:16 PM - Report post
     
    dipstik: any way to implement the tier system, or does this script give all dragonbone stuff?

    I don't think that's possible to do from script, every item is unique and has its tier defined in the resource file so I guess you'd need to edit that to change the tier.

    Bali-X: I remember from trailer a really fine helmet. The warden wear it in trailer.Is that helmet in game ? (in dlc ?) where ?

    Can you give a link to this trailer or an image of the helmet? It's rather hard to guess what you mean without more information.

    Jesse-n: well thats the problem with the economy now and jobs being scares in my area, i cant afford a dime myself, liveing at my grandparents house is my only option, so i cant afford unlimited membership

    I'm not sure what you mean, are you saying you should be given things for free because "times are hard" ?
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    aerion0p posted on Nov 13, 2009 7:35:46 PM - Report post
     
    The material is indeed defined in the resource file, but the resource file (.uti) is only the template that the game uses to give stuff to you.

    Spawn your stuff, equip it, do a quicksave, open said quicksave ([DOCUMENTS]\[USERNAME]\My Documents\BioWare\Dragon Age\Characters\[PLAYERNAME]\Saves\QuickSave_1\savegame.das) in the toolset, go to the character's equipped items section (SAVEGAME_PLAYERCHAR > SAVEGAME_PLAYERCHAR_CHAR > SAVEGAME_EQUIPMENT_ITEMS), there you'll have a few STRUCT elements, those contain the items that are equipped at the time of the savegame, every item has a SAVEGAME_ITEM_MATERIALTYPE, modify the MATERIALTYPE to whatever you want and save the savegame, it will change in game when you do a quickload.

    You'll have to find the xls with the material numbers somewhere in the toolset's archives, but I know that 3 is Silverite armor, 45 is silverite weapon, 6 and 46 dragonbone armor/weapon, and 80 is gold.

    [Edited by aerion0p, 11/13/2009 7:37:57 PM]
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