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Script to add items and set inv size
 
Gatotsu  posted on Nov 13, 2009 12:06:33 AM - Report post

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Hell if ya got the time to spare...could you include a selection of rings/amulets/belts? Also in Stone Prisoner DLC there are a bunch of crystals for arming your golem...
 
mvil  posted on Nov 13, 2009 12:27:32 AM - Report post

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Sure I can do that. Now that I think about it, I guess I could also add a script that sort of works like "ch itemname" ... It'll just be a huge ugly list of "if name == x give x.uti" type of stuff but at least that works.

Can't do it right now though, later today probably.

 
aerion0p  posted on Nov 13, 2009 1:57:21 AM - Report post

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The Starfang can be spawned with "runscript zz_starmetal_sword", it puts both the 1h and the 2h version in your inventory.

And that's what I meant, kinda. To make it retrieve the input after ch and run CreateItemOnObject with the input that was given. Argh, if only I'd know more about scripting >.<

I make my own items in the savegame, putting rune slots on armor or changing materials as I see fit (gold is shiny!); but a spawning script simplifies this sooooo much...

 
mvil  posted on Nov 13, 2009 2:30:33 AM - Report post

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Ok just sent in a new version with runes, rings, belts and amulets added. Also wrote a script to add items by name... Only the items in itemlist.txt can be added through the script though.

No dlc items yet...

[Edited by mvil, 11/13/2009 2:31:11 AM]

 
Gatotsu  posted on Nov 13, 2009 3:29:09 AM - Report post

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Thanks for the quick work there, much appreciated. Thanks also to aerion0p for the starfang command line, will test right away.
 
Gatotsu  posted on Nov 13, 2009 4:11:23 AM - Report post

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Damn, they havnt posted up the updated script yet
 
Louis Cyphre  posted on Nov 13, 2009 4:19:34 AM - Report post

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great job, thanks
 
aerion0p  posted on Nov 13, 2009 6:55:11 AM - Report post

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Yup, flawless.
Don't know how you pulled it off, but there's a perfectly working give command.

Thank you kind sir.

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