Dragon Age: Origins Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Dragon Age: Origins Trainer is now available for version Patch #6 and supports STEAM. Our Dragon Age: Origins message board is available to provide feedback on our trainers or cheats.
Dragon Age: Origins Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 3 of 28   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
Console commands
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Panglicar
    ELITE
    Panglicar posted on Nov 03, 2009 12:45:10 PM - Report post
     
    i can confirm that runscript addxp works

    i started the game with : -enabledeveloperconsole

    the console isn't visible and neither is the text that you input

    [Edited by Panglicar, 11/3/2009 12:46:41 PM]


    zz_addapproval 1 100 -- adds 100 alistair approval

    [Edited by Panglicar, 11/3/2009 12:56:58 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to DReCHo
    ELITE
    DReCHo posted on Nov 03, 2009 12:49:42 PM - Report post
     
    so i'll start listing some:
    runscript addxp X - X is the amount
    runscript zz_money X - 10 gold is 100000
    runscript zz_addparty NPCname - add party member by name
    runscript zz_addapproval - used to raise / lower one's approval, i haven't discovered how it works

    more will come, i can't remember them atm.

    [Edited by DReCHo, 11/3/2009 12:55:20 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Seroster
    ELITE
    Seroster posted on Nov 03, 2009 12:51:37 PM - Report post
     
    Well things are better than I thought then, I imagined runscript would be limited to things like runscript "quest completion script" etc. etc. But now that I think about it, unlike Oblivion & such where things like addXP are seperate from scripts (which are usually for starting events and/or doing journal entries) most of DAO actions basically ARE script commands/events as the wiki describes them. Still not sure if this will allow things like additem, BUT we should at least be able to look up the item codes for such a thing with the toolset...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Seroster
    ELITE
    Seroster posted on Nov 03, 2009 12:55:32 PM - Report post
     
    Oh, yeah the "money" in the game is basically stored as how many copper peices you have. 100 coppers make 1 silver and 100 silver make 1 gold. So if you're wanting X amount of gold you have to do X and add 4 0s, or X0,000. 100g would be 1,000,000. Etc. etc.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to gardinerg
    ELITE
    gardinerg posted on Nov 03, 2009 12:55:51 PM - Report post
     
    Great work peeps!

    Start the game with: -enabledeveloperconsole, use ~ to open console (hidden when active).

    OK so we know how to get the console open, does anyone have the list of scripts that can be run using runscript?

    What about stat, talent and skill point scripts? ;-)

    Sorry, I wish I had the toolset right now...


    [Edited by gardinerg, 11/3/2009 12:57:14 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to DReCHo
    ELITE
    DReCHo posted on Nov 03, 2009 12:57:05 PM - Report post
     
    Additem, maybe not. Spawning items, probably yes. Item IDs are a bit harder to get.

    runscript ai off -turn off the AI
    runscript selectparty -party selection screen
    runscript chargen -select origin screen
    runscript pc_immortal -possibly god mode
    runscript killallhostiles

    I am now going to test most of these if they work, will be back later.

    [Edited by DReCHo, 11/3/2009 1:04:18 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Seroster
    ELITE
    Seroster posted on Nov 03, 2009 12:58:04 PM - Report post
     
    I'd imgaine addaproval would be either a positive or negative #, negative would lower approval and positive would increase it. But it seems like you'd have guessed that already so I dunno.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to gardinerg
    ELITE
    gardinerg posted on Nov 03, 2009 12:59:54 PM - Report post
     
    See Panglicar's post above!

    zz_addapproval 1 100 -- adds 100 alistair approval

    [Edited by gardinerg, 11/3/2009 1:00:20 PM]

    [Edited by gardinerg, 11/3/2009 1:00:36 PM]
Page 3 of 28   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 7:45:08 PM