Empire: Total War
Just putting that out there since it seems that all of you are modifying the game. Also, the value is not the max cap of anything, you can make defence stats in the thousands to make them invincible against cavalry and never lose a man.
I am trying to make a mod, I'm modding more then just one table into a singel mod file, dose that matter ? Also dose it matter if the modded files name has cap's or is it cassinsetive. Lastly the pack files that show up are 4-5 now , dose the mods still work? If anyone thats been modding the game for some time a could take the time to let me know the above and could give me some pointers I would be greatful Thanks in advance.
I found out what I was doing wrong, I was not wrighting mod infront of the mod.pack name in the scrips file. I would not be suprised if others did not do the same.
[Edited by Crisium69, 6/23/2012 1:42:27 PM]
For some resson I have to re-type the mod name in the scripts file.?. The mod works but if you quit back to desk-top and re-start the game some how the modname line is gone, but if I add the line back to the scripts the mod works agin but evrything in the ops are bumped back to default , any ideas ?
[Edited by Crisium69, 6/23/2012 3:38:13 PM]
i cant open old patchen anymore only the new one...
but there i cant change units anymore for example morale or else..
because i think that comes from the old files
so how i can open (is use DB editor 1.8)...the older patches?
My preference is the French army after the revolution from Empire total war.
Thanks in advance
• Unlimited Movement
• One Turn Construction
+ 12 more options