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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > EMPIRE: TOTAL WAR
 Editing Unit Stats  
 
 
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Posted: Jan 10, 2010 2:06:29 PM - Report post  (0)  (0)       Post Reply  post reply  

Hi! Sorry to be late.Everything is working like a charm now.I'm glad not having theese d.... units limitations anymore.I don't know why the developpers are still limitimg things in games,if all fations have theirs spec.units,the game keeps is balance.
Anyway,thanks a lot for your help
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Posted: Apr 24, 2010 1:42:38 PM - Report post  (0)  (0)       Post Reply  post reply  

Here's a question, if the enemy has the same kind of units you do, wouldn't they get the same buffs from the edit?
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Ireland 
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Posted: Apr 25, 2010 2:48:49 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by redhawx:

Here's a question, if the enemy has the same kind of units you do, wouldn't they get the same buffs from the edit?

Using the DBEditor:

euro_line_infantry_prussia
euro_line_infantry_russia
euro_line_infantry_spain

Artillery if edited will cause mayhem, because there's no unique faction artillery, everyone has the same type, except for the Ottomans who have the ottoman_great_cannon. European infantry are ok to edit but colonial infantry in the america's are not faction specific. They are all euro_line_infantry_colonial. Edit that and you will probably see French, Spanish and British colonial line infantry with super stats.

Ships should only be edited if they unique names like HMS Victory because you know the British only will have that ship. Or the USS Constitution belonging to the Americans. Don't go editing something like a brig or a frigate because every faction has those.

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Posted: May 02, 2010 10:56:30 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by m8tal:

 quote:
 originally posted by redhawx:

Here's a question, if the enemy has the same kind of units you do, wouldn't they get the same buffs from the edit?

Using the DBEditor:

euro_line_infantry_prussia
euro_line_infantry_russia
euro_line_infantry_spain

Artillery if edited will cause mayhem, because there's no unique faction artillery, everyone has the same type, except for the Ottomans who have the ottoman_great_cannon. European infantry are ok to edit but colonial infantry in the america's are not faction specific. They are all euro_line_infantry_colonial. Edit that and you will probably see French, Spanish and British colonial line infantry with super stats.

Ships should only be edited if they unique names like HMS Victory because you know the British only will have that ship. Or the USS Constitution belonging to the Americans. Don't go editing something like a brig or a frigate because every faction has those.

Ok, so i should look more to uniques units. But what if i wanted to create a unit that's specific to a nation, would that give me a boat up **** creek with crashes?

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Posted: May 04, 2010 7:39:28 AM - Report post  (0)  (0)       Post Reply  post reply  

If you want help on creating new units I suggest you check the TW forum boards.

www.twcenter.net/forums/downloads.php?do=cat&id=33

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Posted: May 10, 2010 12:36:05 AM - Report post  (0)  (0)       Post Reply  post reply  

I dont know if it from it being almost 4 in the morning but i can't seem to figure out how to load what i ve done in DBEditor. Is there another program i need to use or a load button somewhere?. Any help would be very much welcome thank.

Well NVM after a good old shower seems like i was able to figure it out.

[Edited by Black101, 5/10/2010 1:01:28 AM]

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Posted: May 28, 2010 4:27:31 AM - Report post  (0)  (0)       Post Reply  post reply  

Hey, m8tal,
which table do i use for the missionaries to convert to 'x' religion?
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Ireland 
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Posted: Jun 10, 2010 2:42:09 PM - Report post  (0)  (0)       Post Reply  post reply  

Sorry for delay. Anyway


religion_conversion_mods\tables

I don't have the game or steam installed atm, os reinstall so I can't remember what numbers to tweak but have a look there anyway.

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