Editing Unit Stats - Cheat Happens Empire: Total War Message Board (Page 2)
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 Editing Unit Stats  
 
 
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Posted: Nov 02, 2009 7:19:39 AM - Report post  (0)  (0)       Post Reply  post reply  

Regarding ships, edit only faction specific ships like the USS constitition or HMS Victory if you play as the British or American. Editing something like a light galley is no good because other factions have this ship as well.

Got a link to a pdf of a unit stat guide for faction armies, ships and artilleery. Gives you an overview of what faction uses what units.

forums.totalwar.org/vb/showthread.php?s=fc178d727f7238e74da2e250619d118c&t=114977

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Posted: Nov 24, 2009 8:09:26 AM - Report post  (0)  (0)       Post Reply  post reply  

I am curious, what is this "DBEditor" you are using, and where can I find it? I realize that I may be able to locate such a thing on a search-host such as Bing or Google, but I would rather like to find out what you are using, to ensure that it should be the proper, and functional, version that you have found to be so effective. Thank you.
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Posted: Nov 24, 2009 9:28:48 AM - Report post  (0)  (0)       Post Reply  post reply  

sourceforge.net/projects/etw-mod-tools/files/

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Posted: Nov 24, 2009 1:07:55 PM - Report post  (0)  (0)       Post Reply  post reply  

Thank you m8tal, your input and prompt reply are greatly appreciated.

[Edited by Asecov_Zbyev, 11/24/2009 1:08:15 PM]

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Posted: Nov 27, 2009 9:27:48 PM - Report post  (0)  (0)       Post Reply  post reply  

ok im a newbie to this i got the editor down and have had a good look around it but i aint going to say i know how to use it cos i dont,so question is is there a detailed how to do on this editor save me loading and unloading a few hundred times.i would have been happy with the trainer but for the life in me when launch the game and go to start any campain after enabling it it crashes back to desk top.have tried using it as admin with no joy any help would be great on how to make either work sorry for being a pain in the ass in advance version im using is fully updated via steam and is v1.5...
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Posted: Nov 28, 2009 6:03:00 AM - Report post  (0)  (0)       Post Reply  post reply  

There's lots of edits you can do with the DBEditor. Too many to go through them all individually. Quicker to say what you want to do and see if I can help.
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Posted: Nov 28, 2009 6:18:35 AM - Report post  (0)  (0)       Post Reply  post reply  

ok i want to change the amount of time and cost it takes to build i presume once you tell me how to do that the rest will be done the same way thanks
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Posted: Nov 28, 2009 11:32:23 AM - Report post  (0)  (0)       Post Reply  post reply  

Open the editor and click on file>CA Packs Are Read Only to edit the tables and uncheck this.

From the drop down menu go to

building levels tables
building_levels_tables/building_levels

Under the Turns_To_Build column and Cost select the turn and cost to change to whatever you want. No need to double click, just select it and enter the data.

It might be a good idea to make a small mod instead of directly editing patch_2.pack incase you mess up. Click file>New buildings_levels_tables Table>select New Pack File and name your mod title.pack. A new black table should open with no data.

From the drop down menu re-select building_levels_tables/building_levels and move the cursor to the left of the first yellow column to the blank square and click to select the building you want to edit> highlights the entire line horizontaly blue.

edit>copy and from the drop down menu on top go to
new building_levels_tables and edit>paste>file save and you're done. One last thing to do is open your user.empire_script.txt file and type mod your mod name.pack;

Example I have in there mod british_infantry.pack;. Typing this overrides patch2.pack, otherwise it won't show.

[Edited by m8tal, 11/28/2009 11:34:51 AM]

[Edited by m8tal, 11/28/2009 11:36:42 AM]

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