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 Eufloria Cheats!  
 
 
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Posted: Oct 24, 2009 12:02:19 AM - Report post  (0)  (0)       Post Reply  post reply  

As described in the other thread, there are cheats available through the game's console. I take no credibility in this as I have created nothing. Kudos to Alex May and everyone else who's behind this wonderful little game.

Do NOT try this if you haven't played the game yet. Eufloria is a wonderful game and should be experienced in the way that is intended, not in the way of cheating.

To cheat, first enable the console by adding "-console" parameter without quotes to the game's shortcut.

In game, first press Ctrl+D and nothing will happen. Then press F4 to change faction visibility as well as camera lock.

Press F12 to get desired asteroid ID.

Use ~ key to call out the console, and enter
a = GetAsteroid(Asteroid ID)

and check that you are indeed the owner of this asteroid:
a.owner

this value is 1 for player. Don't panic if it shows error, clean out the input field and try again.

Note: Pause your game before entering any of the following cheats. I have found that sometimes the commands would accelerate time in the game, i.e. everything is faster, way faster for some computers to handle I'm afraid.

To add seedlings:
a:AddSeedlings(integer)

To add enhanced seedlings:
a:AddSuperSeedlings(integer)

To modify max number of trees allowed:
a.TreeCap = integer

To add and level up a tree:
s = a:AddDysonTree()
s:LevelUp()

s = a.AddDefenseTree()
s:LevelUp()

To add a flower to a tree: (you have to have a name previously designated to the tree, currently I can't find any method to select an existing tree.)
s = a:AddDysonTree()
s:LevelUp()
s:LevelUp()
s:LevelUp()
flower = s:AddFlower()
flower:GrowToMax()

To add a LASER MINE!!: (laser mines are, in the game's view, flowers of the defense tree.)
s = a.AddDefenseTree()
s:LevelUp()
s:LevelUp()
s:LevelUp()
flower = s:AddFlower()
flower:GrowToMax()
You can do this again and again until you are bored.

Finally, a picture of me trolling the space:
Link
Link

P.s. there is a way to read the stats of an asteroid, but I don't think there is a way to modify the stats, they seem permanent.

[Edited by nicholaelaw, 10/24/2009 12:06:36 AM]

[Edited by nicholaelaw, 10/24/2009 12:08:57 AM]



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Posted: Oct 25, 2009 6:50:43 AM - Report post  (0)  (0)       Post Reply  post reply  

i dont get it whenever i type this a:AddSeedlings(integer) and i have the right integer it doesnt do anything

and when i go to add max trees it does nothing aswell

[Edited by Telapicus, 10/25/2009 6:56:21 AM]

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Posted: Oct 25, 2009 2:14:50 PM - Report post  (0)  (0)       Post Reply  post reply  

The first part is fun without cheats..then it gets boring...

Telapicus.. note that when you type a = getasteroid(x) there's a space before and after the = , you must have those 2 spaces there.

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Posted: Oct 25, 2009 6:23:27 PM - Report post  (0)  (0)       Post Reply  post reply  

@Telapicus

What's the message in the console when you press Enter? Does any other cheats work for you?

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Posted: Oct 27, 2009 3:46:04 AM - Report post  (0)  (0)       Post Reply  post reply  

Took me some time to understand how it works. Easiest way is to give an example:

If you have an asteroid with ID=0 and you want to add 100 seedlings on it - type in console exactly:

a = GetAsteroid(0)

with spaces and brackets in place and then to add 100 seedlings

a:AddSeedlings(100)

rest of the commands are similar, you can also speed up and slow down game with + and - keys and replace letter "a" with some other letter if it doesn't work first time.

[Edited by geos, 10/27/2009 5:32:03 AM]

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Posted: Oct 27, 2009 10:48:05 AM - Report post  (0)  (0)       Post Reply  post reply  

I have tried this, and it never works for me. When I do the a = GetAsteroid(0) (where 0=asteroid id) I get a bad chunk blah blah error.

If I do a.owner I get owner 3 or something other then owner 1

a:AddSeedlings(100) does not work as well (I am guessing because of the GetAsteroid not working.

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Posted: Oct 31, 2009 1:46:08 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Jeniva:

I have tried this, and it never works for me. When I do the a = GetAsteroid(0) (where 0=asteroid id) I get a bad chunk blah blah error.

If I do a.owner I get owner 3 or something other then owner 1

a:AddSeedlings(100) does not work as well (I am guessing because of the GetAsteroid not working.

Same happens to me but I just press arrow up on keyboard and the same command and it works. I have to put the data 2 times so that it works. But it works

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Posted: Nov 19, 2009 1:54:00 AM - Report post  (0)  (0)       Post Reply  post reply  

I have tried using the GetAstroid part over and over again using the arrows, but it keeps saying that bad chunk thingy.

The only two things i have managed is to take over the the astroid initially bound to "A" by typing "a.owner = 1"
and to make the game crash by then adding enhanced seedlings to that astroid

The variable "A" might however be used for something else seeing as there already was an astroid appointed to it, so i tried "myastroid = GetAstroid(14)" (14 being the id of my astroid) and then the console stated GetAstroid was a nil value...

If anyone out there either has a trainer or a solution to use the code... please let me know

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