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Posted: Jan 12, 2010 12:27:46 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by renezaal:

I have tried using the GetAstroid part over and over again using the arrows, but it keeps saying that bad chunk thingy.

The only two things i have managed is to take over the the astroid initially bound to "A" by typing "a.owner = 1"
and to make the game crash by then adding enhanced seedlings to that astroid

The variable "A" might however be used for something else seeing as there already was an astroid appointed to it, so i tried "myastroid = GetAstroid(14)" (14 being the id of my astroid) and then the console stated GetAstroid was a nil value...

If anyone out there either has a trainer or a solution to use the code... please let me know

Pro-tip: Adding an E to "astroid" gives you the word "asteroid"

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Posted: Feb 02, 2010 2:46:51 AM - Report post  (0)  (0)       Post Reply  post reply  

Hi dudes,

To check if you have selected the right asteroid :
a.name
Scroll up and you have the name, so you can try all the asteroid to find directly the one (no waste of time waiting the seedlings to travel).

Good job !

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Posted: Feb 02, 2010 6:56:54 AM - Report post  (0)  (0)       Post Reply  post reply  

[Edited by Codekiller, 2/2/2010 11:20:56 PM]

[Edited by Codekiller, 2/2/2010 11:21:27 PM]

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Belgium 
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Posted: Feb 02, 2010 7:07:34 AM - Report post  (0)  (0)       Post Reply  post reply  

Here a simple AutoHotKeys script to send some commands, if you want more, or want the executable script, just ask. ;-)

#IfWinActive Eufloria
; Press CTRL+F1 to select an asteroid and display his name (just scroll up a bit to see the name)
^F1::
InputBox AsteroidID, Asteroid ID, ID,,,,,,,,0
WinActivate Eufloria
Send a = GetAsteroid(%AsteroidID%)
Sleep 50
Send {Return}
Sleep 50
Send a.name{Return}
Return
; Press CTRL+F2 to use the AddSeedlings command, you just need to complete with a number, close the bracket and press Return
^F2::
Send a:AddSeedlings(
Return
; Press CTRL+F3 to use the TreeCap command, you just need to complete with a number and press Return
^F3::
Send a.TreeCap ={Space}
Return
#IfWinActive

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Belgium 
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Posted: Feb 05, 2010 5:21:18 AM - Report post  (0)  (0)       Post Reply  post reply  

Much easier way to find the asteroid number is to use F12 during debug, it'll show the number of the asteroid for example "ID: 8"


Thanks for that ! ;-)

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Posted: Aug 30, 2012 5:16:12 AM - Report post  (0)  (0)       Post Reply  post reply  

Now that it is 2012.....
Ive been trying to cheat, and none of the things listed work for me. Everything i type if i type it just how i am supposed to, the console will say "OK", but nothing will happen.By nothing will happen i mean just that. game is the same all over.
For example,
command put in: "a.treecap = 10"
Reply From Console : "a.treecap = 10 OK"
No quotes of course!
Any information/help would be awesome!
Thanks!
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Posted: Aug 30, 2012 5:25:51 AM - Report post  (0)  (0)       Post Reply  post reply  

P.S. I use the steam version of the game 2.07!
Couldnt Edit Post thanks to sdvp!
www.cheathappens.com/7365394F7A64566238661?111.jpg
Troubleshooting info: SQL Injection detected. (20120830052439282078)
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Posted: Aug 30, 2012 5:57:02 AM - Report post  (0)  (0)       Post Reply  post reply  

So i finally found what was wrong. The cheats seem to work, but they are working for the grey matter. It gives the enemy/faction 0 anything i try to give myself.Is it possible to make a certain faction the target of the command?
Outer Colonies 13 "The Stand" is what i am trying to cheat on.
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