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Cheats and How to do them
 
msw_17  posted on Sep 09, 2009 4:50:40 AM - Report post

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First and foremost backup all files you are about to edit it will save some tears of pain and 2nd keep in mind when you change a item with a ship, gun,etc the enemy if they have that ship,gun,sword etc it will have the same uber stats as yours and 3rdly when you make changes to any of these in order for them to work you have to create a new game, chr etc (annoying yes but well worth it)

Step 1: Locate the file named Engine.ini it will be located in the Age of Pirates 2 folder with START, CONFIG, etc. Open said file with notepad or equivalent. Now locate the line debugwindow = 0 change the 0 to 1 now hit save (vista won't allow you to save directly to that folder once you edit it, so save the edited file to your desktop, and delete the file in the folder, move file from desktop to folder you will have to do this once with atleast every file you plan on editing).

Step 2: Locate _mod_on_off.h file it will be located in the Program folder. Locate the line

// Show special message for test game statment
#define MOD_BETTATESTMODE "off" // On -DEV version; Test - TST ver; Off - relize

change the "off" to "on". Save file if problems saving use tips in step 1.

[Edited by msw_17, 9/9/2009 5:34:04 AM]

 
msw_17  posted on Sep 09, 2009 4:54:22 AM - Report post

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Now once you have done those while during game play hit the F11 button and you will see a dev screen pop up, read said items and click on the following buttoms f1-f30 etc. Do not hit the start it will teleport you to City of abandoned ships just hit the X button after seleting your cheats.


To edit files for making ships stronger faster etc.

Click on folder Ships and open Ships_init.c

Locate these lines each ship has these lines so make sure its the ship you want first and remember any changes here will make the enemy have the same stats and wont take effect unless you start a new game. I recommend changing the rare ships like the flying dutchman or the arabella ship.

refShip.Cannon = CANNON_TYPE_CANNON_LBS32;

refShip.MaxCaliber = 42;

Cannon type is for size of cannon example 12,16,32,42
MaxCaliber is for the maximum size allowed on ship(change as you see fit)

refShip.Capacity = 5000
Changes how much cargo space you can have 5000,50000, or my favorite 50000000

refShip.CannonsQuantity = 600
changes how many cannons can be mounted on ship

Below needs to be changed in accordance to the quantity total

refShip.rcannon = 250;
Amount of cannons on right side

refShip.lcannon = 250;
Amount of cannons on left side

refShip.fcannon = 50;
Amount of cannons on front

refShip.bcannon = 50;
Amount of cannons on back

refShip.MaxCrew = 2000;
refShip.MinCrew = 80;
Sets the minimum and maximum crew, remember dont set it to high unless you want to be eaten out of house and home.

refShip.SpeedRate = 120.0;
Sets the speed of the vessel

refShip.TurnRate = 120.0;
Sets the turning speed of the vessel

refShip.HP = 600;
Hull Points for your ship

refShip.SP = 100;
Sail Points for your ship

refship.SpeedDependWeight = 1.0;
Set the 1.0 to 0.0
refship.SubSeaDependWeight = 1.0;
Set the 1.0 to 0.0
refship.TurnDependWeight = 1.0;
Set the 1.0 to 0.0

refship.InertiaAccelerationX = 2.0;
Sets how fast your ship takes off change to 10.0
refship.InertiaAccelerationY = 2.0;
Sets how fast your ship takes off change to 10.0
refship.InertiaAccelerationZ = 2.0
Sets how fast your ship takes off change to 10.0

refship.InertiaBrakingX = 2.0;
Sets how fast your ship stop set to 10.0
refship.InertiaBrakingY = 2.0;
Sets how fast your ship stop set to 10.0
refship.InertiaBrakingZ = 2.0;
Sets how fast your ship stop set to 10.0


[Edited by msw_17, 9/9/2009 5:13:39 AM]

[Edited by msw_17, 9/9/2009 5:37:02 AM]

[Edited by msw_17, 9/9/2009 5:38:42 AM]

 
msw_17  posted on Sep 09, 2009 5:14:46 AM - Report post

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How to get yourself the flying dutchman or any other ship etc

This is the list of ships: My favorite is "The flying dutchman"
SHIP_BOAT
SHIP_TARTANE
SHIP_WAR_TARTANE
SHIP_LUGGER
SHIP_SLOOP
SHIP_SCHOONER
SHIP_BARQUE
SHIP_CARAVEL
SHIP_BARKENTINE
SHIP_BRIGANTINE
SHIP_FLEUT
SHIP_BRIG
SHIP_GALEON_L
SHIP_PINNACE
SHIP_CORVETTE
SHIP_GALEON_H
SHIP_FRIGATE
SHIP_LINESHIP
SHIP_WARSHIP
SHIP_BATTLESHIP
SHIP_MANOWAR
SHIP_SOLEYRU
SHIP_BRIGQEEN
SHIP_BRIGSW
SHIP_XebekVML
SHIP_CORVETTE_QUEST
SHIP_Arabella
SHIP_FLYINGDUTCHMAN

Now to get these ships locate the file Debuger.c located in the Interface folder, not the program folder(there is two of these files).

Now open it in notepad or equivalent. Locate the line

mc.Ship.Type = GenerateShip(SHIP_MANOWAR, true);

Change the (SHIP_MANOWAR, true); to (SHIP_FLYGINDUTCHMAN, true); or with any name you chose from the list above.

Below that line is some more stuff you can change it changes how much stuff you start out with like food,rum, cannonballs etc.

SetCharacterGoods(mc,GOOD_FOOD,500000);
SetCharacterGoods(mc,GOOD_BALLS,500000);//2000);
SetCharacterGoods(mc,GOOD_GRAPES,500000);//700);
SetCharacterGoods(mc,GOOD_KNIPPELS,500000);//700);
SetCharacterGoods(mc,GOOD_BOMBS,500000);//1500);
SetCharacterGoods(mc,GOOD_POWDER,500000);
SetCharacterGoods(mc,GOOD_PLANKS,50000);
SetCharacterGoods(mc,GOOD_RUM,500000);//600);
SetCharacterGoods(mc,GOOD_WEAPON,10000);//2000);

Now that you have changed all these lines to what you want, how do you get them in game? While playing hit F11 and get the dev screen up, hit F6 once you do that go to the harbor and get in your ship to load the real deal and you now have the flying dutchman etc

[Edited by msw_17, 9/9/2009 5:31:00 AM]

[Edited by msw_17, 9/9/2009 5:52:32 AM]

 
msw_17  posted on Sep 09, 2009 5:49:01 AM - Report post

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Ok this next one is a bit tricky and but is very handy to have

edit the debuger.c once again and find the

string descF26 = "empty";
void CalculateInfoDataF27()
{
totalInfo = descF27;
// -->
// <--
totalInfo = totalInfo + NewStr() + NewStr() +
"The command is executed successfully!";
SetFormatedText("INFO_TEXT",totalInfo);

REPLACE THE ENTIRE SECTION WITH

string descF26 = "HANDY STUFF";

void CalculateInfoDataF26()
{
idLngFile = LanguageOpenFile("ItemsDescribe.txt";
// -->
totalInfo = descF26;
ref mc = GetMainCharacter();

if (mc.location.from_sea == ""
{
//setCharacterShipLocation(mc, mc.HeroParam.Location);
}

GiveItem2Character(mc,"spyglass5";
GiveItem2Character(mc,"pistol7";
aref arItm;
Items_FindItem("pistol7",&arItm);
arItm.chargespeed = 3;
arItm.dmg_min = 3000.0;
arItm.dmg_max = 5000.0;

GiveItem2Character(mc,"blade28";
GiveItem2Character(mc,"cirass5";
GiveItem2Character(mc,"key2";
GiveItem2Character(mc,"key1";
GiveItem2Character(mc,"key3";
GiveItem2Character(mc,"mineral2";
GiveItem2Character(mc,"cirass5";
GiveItem2Character(mc,"indian11";

TakeNItems(mc,"bullet", 180);
mc.perks.list.Gunman = "1";
mc.perks.list.BasicDefense = "1";
mc.perks.list.AdvancedDefense = "1";
mc.perks.list.Ciras = "1";
mc.perks.list.FlagPir = "1";
mc.perks.list.FlagEng = "1";
mc.perks.list.FlagHol = "1";
mc.perks.list.FlagSpa = "1";
mc.perks.list.FlagFra = "1";
//mc.reputation = "89";

EquipCharacterbyItem(mc, "spyglass5";
EquipCharacterbyItem(mc, "pistol7";
EquipCharacterbyItem(mc, "blade28";
//EquipCharacterbyItem(mc, "map_good";
// <
totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" + LanguageConvertString(idLngFile,"new_string" +
"The command is executed successfully!";
LanguageCloseFile(idLngFile);
SetFormatedText("INFO_TEXT",totalInfo);

[Edited by msw_17, 9/9/2009 5:49:42 AM]

[Edited by msw_17, 5/20/2010 4:37:53 PM]

 
msw_17  posted on Sep 09, 2009 9:33:27 PM - Report post

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If you have any questions or concerns please send me a PM or post on this thread, and I will try my best to give as much assistance as possible.
 
cjabber  posted on Sep 10, 2009 8:19:37 AM - Report post

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Need your help...

I have followed your instructions to the letter only when I begin a new game nothing is there; meaning nothing worked. Not sure if I am just not saving the files properly or what...

PLEASE HELP!

 
XMen1969  posted on Sep 10, 2009 1:00:26 PM - Report post

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Is there somewhere an exact ship description?
 
cjabber  posted on Sep 10, 2009 1:08:36 PM - Report post

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I get lost at the part where he says "this one can be a bit tricky" Go figure I cant find the section that is supposed to be deleted.
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