F.E.A.R. 2: Project Origin Discussion
For that, I just hit 'Esc' - load last save, turn off inf. ammo, then just play up the lost couple of minutes or whatever to where the weapon I wanted is, and *then* pick it up. Then turn inf. ammo back on, and I'm good. The reloads haven't gone back more than a couple minutes of play every time I've done it.
Someone else also mentioned the grenades disappearing - that seems to me to be with inf. ammo/nads on, and then switching (with default 'x' key) to a grenade type that you haven't gotten yet - you can either throw it and it disappears, or it's already invisible in your hand even before you throw it. But switching back to a type I had already (usually just frag) seemed to be ok. Once I got all 4 types this seemed to not happen, so I think that's all it is.
Those issues with easy enough work-arounds, no probs... A big THANKS for the great Trainers! Cheers! (I bought the PS3 version first because the PC one sold out, but still had to get the PC version to use your Trainer with!)
1.0.2240 DOES NOT!
At least with the 9.2 ATI Driver.
Why EXACTLY does it need to do that again? It has nothing to do with the game... (I write trainers constantly and find that doing live searches is much easier than making a trainer for this game due to the "fake bullet" issue with overloading weapon ammo limits, etc)
And I'm not transmitting to anyone
thanks a lot and best regards!
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