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SOLVED! Overcome ALL technical trouble!
 
colintis  posted on Dec 10, 2008 2:35:51 AM - Report post

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its not that useful unless ur PC is a high performance one and with 1GB of DISPLAY CARD RAM (for using resolution of 1440x900). although we take out the restriction, doesn't help much with the change, u'll get more gaming problem for trying to get higher quality......
 
knightl3y  posted on Dec 10, 2008 6:13:07 AM - Report post

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quote:
originally posted by PeTTs0n

Also, be aware that the X360 version of GTA IV uses a quite low setting, compared to what the PC version can be set to. View and detail distances are set to 22 on the X360 version, whereas a PC user can potentially crank this up to 100. (Well, you might, if you're running a 4870x2 CF rig ^^ with an i7 965 and 6gb of DDR3 ofc...)

But yes, the game is just a straight-trough port, with very few optimizations done to fit the PC. Wish this darn long delay from the 360 release would actually be worth it, but it surely isn't, since it's practically the same stuff wrapped in a new executable with extra "protection" included. (*cough* SecuROM bloatware *cough*)

Let's see if R* can actually do something for us that bought the game, not just spend all their money on some $200k copy protection that will eventually get cracked anyway. This game needs a patch!

Actually viewdistance and detail set to 90 will run ok (around 40fps) even on a system with dual 9600gt and 4gb of DDR2 ram.

 
PeTTs0n  posted on Dec 10, 2008 1:36:27 PM - Report post

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quote:
originally posted by knightl3y

quote:
originally posted by PeTTs0n

Also, be aware that the X360 version of GTA IV uses a quite low setting, compared to what the PC version can be set to. View and detail distances are set to 22 on the X360 version, whereas a PC user can potentially crank this up to 100. (Well, you might, if you're running a 4870x2 CF rig ^^ with an i7 965 and 6gb of DDR3 ofc...)

But yes, the game is just a straight-trough port, with very few optimizations done to fit the PC. Wish this darn long delay from the 360 release would actually be worth it, but it surely isn't, since it's practically the same stuff wrapped in a new executable with extra "protection" included. (*cough* SecuROM bloatware *cough*)

Let's see if R* can actually do something for us that bought the game, not just spend all their money on some $200k copy protection that will eventually get cracked anyway. This game needs a patch!

Actually viewdistance and detail set to 90 will run ok (around 40fps) even on a system with dual 9600gt and 4gb of DDR2 ram.

Well, this is strange, since the game req's 1gb+ of texture mem to run on high details with a view and detail distance over about 40.

The game gives me a CTD when trying to run on any settings close to or above the mem limit. (Also running Vista, so those damn WDDM memory settings could be the issue, but I doubt it, since those are meant to increase the amount of memory usable by any graphical application.)

FYI, I'm running a GTX280 with 1024mb GDDR3, 4gb PC8500 DDR2, if the game can't run well on that on at least moderately high settings it's not quite well optimized, to be honest.
Bah, I'm gonna give R* some time to get out a proper patch, then I'll fight them with teeth and claws to at least get my money back for selling a de facto defective product. (i.e. a product which doesn't meet the specifications supplied by the manufacturer.)

An end-user shouldn't have to try 5 different drivers, shortcut commands, .ini-file tweaking (all these in vain, as they don't help out a bit) to get a game working.

 
BluntMonger  posted on Dec 10, 2008 3:18:33 PM - Report post

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is there even a way to get this to use all the ram or is it only going to utilize 2gigs max cause its a 32-bit program? cause that may solve some of my problems I have a good enough rig. 4gb ram, 8800gts 512 after I told it I had 1gig of usable vid memory it started running alright at the auto configure settings but its getting really bad frame rates and I know I can get better of course I cant get good rates cause my lcd tv only supports 60hz so with v-sync I should get a max of 60fps but I'm not getting even close to that I'll try turning the textures to medium and see if that helps but to tell the truth I'm not sure it will help. I think the program is useing resources sloppily. I have an AMD dual core processor and my system is running on windows XP 64bit. So like I said only thing I can tell is its not using both cores or all my ram cause its a 32 bit program.

also nvidia just released new beta drivers designed just for gtaiv heres the link www.nzone.com/object/nzone_gtaiv_downloads.html

[Edited by BluntMonger, 12/10/2008 3:39:41 PM]

[Edited by BluntMonger, 12/10/2008 8:53:41 PM]

 
Viscera1969  posted on Dec 10, 2008 4:47:02 PM - Report post

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OK, i have been reading through out this thread and i see that tons of people with very good pc systems that can run any game out and some are better then others and others blow those away, even my rig is with in the top five best, now what i am getting at is, if all these up to date next gen rigs can kick ass in any game and then comes along GTA4 and all of us are having performance issues, one would have to think it is the game that has the problem and not all of our computers. SO trying to tweak your pc isnt really gonna help. Now this is just a suggestion, i for one will sit back and wait for a patch to hopefully fix all these issues, so just sit back and play the game and have fun as much as you can with the problems we all seem to share and wait for the patch. I think once they implement nvidia sli support into the game all of us with cards like that will see a huge pick up in performance. I guess at least i'll wait and see, and hope.......
 
11bravo10  posted on Dec 10, 2008 5:43:55 PM - Report post

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quote:
originally posted by vosszaa

I dont get what u mean? I didnt ask u to use any site there.

my bad I was reading yours and another post at same time so for that I an sorry also I have no prob with the game at all this is my rig
nvidia gtx260 oc
3.2g intel e6850 oc
oczddr2 800 4gig
creative xfi fatality pro
nvidia nforce 650 sli ASUS
g9 laser
reclusive kb
wd sata hd raid 0
windows xp pro
windows vista home pre

 
MaD_MaT  posted on Dec 11, 2008 10:37:58 AM - Report post

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And funny thing - i was testing some settings and you know what? No matter if all graphics settings are set to low or medium ( from 0 to 50) i have identical fps. Game looks terrible on low but works exactly as on medium - fps drops from 20 to 9. This is frustrating and strange. Waiting for patch. Well i play it anyway - can't stop doing this - but my patience is getting tested every time i drive at dawn or at night.

[Edited by MaD_MaT, 12/11/2008 10:38:25 AM]

 
BluntMonger  posted on Dec 11, 2008 10:55:52 AM - Report post

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well I took the advice i found on a steam forum post I found the link in another thread on this forum it fixed my framerate problems but now I'm getting what seem like random crashes where the game stops responding.

It might not be totally random or so I thought only because at first it was only happening when I got my cars stuck on fences at odd angles and I exited the car it would then freeze up and crash. But about an hour ago I started the first playboy x mission and was using the elevator to get to the top of the building to snipe the 3 watchers and it crashed halfway up also it just crashed on me again and all I did was start the game up exited my safe house and stole a car and right as i sped around a corner on the same street of the safe house it locked up and CTD on me so I started the game again and then it wouldn't even load it was at the loading screen with the portraits (normally I reboot the pc after it CTD cause it never works right after a CTD unless I do)

Anyhow heres the link to the steam thread it really did help I get pretty good fps now has to be at least 55 or so cause the game runs flawlessly till it locks up.

forums.steampowered.com/forums/showthread.php?t=762088



Well now that I think about it the only diffrence I made last night was I over clocked my cpu from 2.6 to 3.1 so I'll try backing it back down and see if it works any better.

[Edited by BluntMonger, 12/11/2008 11:40:47 AM]

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