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Console Commands
 
DarthParametric  posted on Jun 01, 2008 10:17:16 PM - Report post

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You could get Quarian Colossus armour in the original 360 version before BDTS came out, so I doubt that has changed. You just need to be at a high level and get lucky (everything, including shops, uses random loot tables). There are plenty of posts about it over in the 360 ME forum.
 
DarthParametric  posted on Jun 02, 2008 7:03:18 AM - Report post

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Took some pics of the Hazard armour (Manf_Jorman_Armor_Hazard) that a couple of the guys in the console code thread on the Bioware forum got a bit excited about. It's a pretty drab reskin of the Hoplite armour I already posted pics of, but it looks to have the highest shield rating of any armour in the game. Colossus still has a higher damage rating though.

Hoplite, Hazard, Rage - Link

Human Heavy Hazard X vs Heavy Colossus X - Link

Human Light Hoplite X vs Light Hazard X - Link

Human Light Hoplite X vs Light Colossus X - Link

Krogan Heavy Rage X vs Heavy Hazard IX (sold X - whoops) - Link

 
ByDesign  posted on Jun 02, 2008 10:14:53 AM - Report post

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some addtional commands from the ME Console Commands thread Link

GiveSuperArmor
GiveSupergun

GiveAllXmods
GiveAllArmorHuman
GiveAllArmorKrogan
GiveAllArmorQuarian
GiveAllArmorTurian

 
xOperator  posted on Jun 02, 2008 11:17:34 AM - Report post

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Notes:
The super armor one gives you some suit of armor with 97 damage protection/ 8000 shield / 99 bio protection.

The super gun is an assault rifle with 8000 damage.

////
Gun is cool, but no mods. It's basically an assault rifle, but with 10 shots and 10 accuracy. A powerful sniper rifle in the end. The armor is ugly. It's like you're wearing yellow spandex.

 
ByDesign  posted on Jun 02, 2008 6:02:08 PM - Report post

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excerp from the ME thread. thought this was interesting enough to bring here.

---
From from user: niphty

Alright, so.. it's not really on the path most people are working, but this should be good for those of you who want to test things without reloading the game over and over..
introducing: GET and SET!

Get and set work together. One retrieves (get) the other .. well, it sets. hehe.

They work like this.. GET
Example: get BIOC_Base.BioItem m_fSalvageMultiplier
returns: 0.1000
Which it is set to in the BioGame.ini file. The contrast to this is SET.
Eample: set BIOC_Base.BioItem m_fSalvageMultiplier 0.5
Now you can run a get, same as above (up twice in console for you lazy types ) and it'll return 0.5000 now.

For assistance.. CLASS refers to any of the major headings inside braces [xxx] in any of the INI files. Likewise, many of the items listed in the upk files can also count as classes, but I have yet to find the properties on those.
PROPERTY refers to any of the sub items to a heading, listed below the bracketed CLASSes. There exists many more properties, but we have yet to expose them. You could theoretically use this to set the look of outfits on the fly until you find something you liked, and can use it to prod around using the GET command. Still no results on a godmode though =D
This should allow those who want to play with INI settings to do so without opening and closing the game constantly and with less risk of permanently damaging a file (aka.. forgetting what you changed). When you get a successful change to your liking, write it down and make the change in the INI files for permanent use! Whee! =D

and

Well, if you need any specific advice, feel free to post your questions. Playing with them usually works best. For instance, I recommend using SET BIOC_Base.BioInventory m_nMaxGrenades 50 - that'll make your max nades you can hold to be 50, instead of 5. You can modify it in the BioGame.ini file, but it'll give you an idea of how set works. Get just retrieves the current data value for whatever property.
If you're not used to programming, the starting letter of the property is a reminder of that property's data type. the "m_" is irrelivent here. but the "n" before "MaxGrenades" just means a numeric value - an integer. "f" is floating point, "b" is boolean - yes or no (true/false or 0/1 in the game), and "sr" seems to be a string reference, aka.. use string number whatever =D A bit complicated if you haven't programmed before, but you'll get the hang of it.

Oh, I've also just gotten the weapon achievements done by editing the profile.masseffectprofile to change the number of kills I had with all weapons but the pistol to be 149, then going and shooting some people. It's unconfirmed, but I did find a bit of a hitch here.. I believe you have to save the game in order for the profile to be written and updated. I killed some guys and exited without, and got no changes from it. I haven't gone back to test this yet though, so just make sure to save your game to anything before quitting for now
I'm going to see if I can find the SET command for these in the console to make it easier on people to get the achievements they wanted. =D

 
DarthParametric  posted on Jun 03, 2008 7:23:51 AM - Report post

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The kiddies over on the Bioware forum console cheats thread made a big song and dance about the colour of the Super Armour, but it's just a mustard yellow recolour of the light Colossus armour. If you can stand running around in red and black pajamas for the whole game in order to have the best armour, I can't see what difference doing so in yellow and black makes.

Pic 1 - Link
Pic 2 - Link

The Super Gun uses the Geth Pulse Rifle model. The stats are probably a tad excessive.

Pic - Link

 
AMDZen  posted on Jun 03, 2008 9:39:52 AM - Report post

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quote:
originally posted by hopper_d

Is there not a givemoney console command?

I'm sure there is a command but nobody has figured it out yet. Same with giving your squad mates talent points, I'm sure its there just hasn't been discovered

 
dipstik  posted on Jun 03, 2008 11:37:19 AM - Report post

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oh yes,

masseffect.wikia.com/wiki/PC_Cheats

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