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Ewiger Krieg Mod
 
gccgtpt  posted on Apr 28, 2008 9:53:04 PM - Report post

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SAGE
Yo Knightpress, hope your mod doesn't get killed off by the upcoming patch 2.301.

Your current mod rocks....

 
knightpress  posted on Apr 28, 2008 10:21:05 PM - Report post

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SAGE
quote:
originally posted by humanoidmantico

what's canadian infantry, and is there any difference from standard tommy? Also who (what units) will build the wehrmacht/american buildings?

Download and find out

Engineers/Pioneers build the American and Wehrmacht buildings (respectively).

[Edited by knightpress, 4/28/2008 10:27:03 PM]

 
knightpress  posted on Apr 28, 2008 10:27:55 PM - Report post

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SAGE
quote:
originally posted by gccgtpt

Yo Knightpress, hope your mod doesn't get killed off by the upcoming patch 2.301.

Your current mod rocks....

Not to worry, it shouldn’t be effected at all by 2.301, and if anything when the –dev debacle is fixed with 2.301 Ewiger Krieg will be all the better for it.
This type of mod isn’t really version dependent, so I’m not foreseeing any problem with it given that 2.202 and prior also have no issue with it.

 
bB_-sniper  posted on Apr 29, 2008 2:17:31 AM - Report post

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ELITE
should come out today 29th
 
knightpress  posted on Apr 29, 2008 11:50:00 AM - Report post

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quote:
originally posted by gccgtpt

Yo Knightpress,
Great Mod...
This is going to create utter CHAOS on the battlefield...

Especially liked the panther with the camo option.

There are some bugs on the british side though...
Commandos can be deployed while the field support truck is moving.
Similarly, the add-on tanks can also be deployed while the armour command truck is moving.

Perhaps, you could look into it.

I decided since today is the official public release of Ewiger Krieg to make a VERY minor update to it to directly remedy both of the minor "deployment while moving" problems

Sorry to make it seem like I wasn't going to fix such a thing, but I didn't want to make anyone think I was just going to undercut Cheat Happens either (I'm very appreciative of their hosting my mod in the first place).

This tiny update is completely unnecessary to download if you already have the version uploaded to this site and are content with it, it really only keeps you from deploying commandos and tanks while the support/armor trucks are rolling.

The other very tiny addition is that the Pioneers have been added to another building for the Panzer Elite to better ensure you can build them, but again, if you already have Ewiger Krieg and it works fine for you, then this is completely unnecessary to 'update' (the mod is still officially version 1.0).

Thank you one and all for supporting the mod and especially for the compliments, I really am glad others like the mod and I hope now that it's public that everyone can grab it up like they want and enjoy it!

Link
www.savefile.com/files/1530355


[EDIT] P.S. If you like the mod please give it some more votes

[Edited by knightpress, 4/29/2008 11:52:14 AM]

 
grandovan  posted on May 02, 2008 11:27:33 AM - Report post

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CHEATMASTER
How can I force my engineers to build their objects - in carpiquet airfield mission for instance. I have them (engineers), they offer to built, but barracks and so on I do not know where to built. I always see a wrong colour around the object. ....... but anyway - thanks for very good mode.
 
yuxiang856  posted on May 02, 2008 12:03:19 PM - Report post

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VETERAN
hi.. thanks for ur wonderful mod.. but some questions.. how come the sounds are muted?? and i'm using british army and i'm unable to use my engineers to construct any buildings.. what actually happened??
 
knightpress  posted on May 02, 2008 12:39:31 PM - Report post

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SAGE
Two things, as with most buildings, you can only ever build within your command territory, which is often quite small sadly.

As for the sound, that is an unfortunate side effect of using the -dev command, as such the cinematics, briefings, and so on will not have any voice overs.

[EDIT]

I decided to look into the building situation, and while it was simply the default values of the game already, I figured it warranted a version of Ewiger Krieg to loosen those restraints.

www.savefile.com/projects/808636518
Link

There you will find both the 'minor update' and 'easy building placement' versions of Ewiger Krieg.

The 'Easy Building Placement' version will allow you to construct base buildings outside of your command territory, but I purposely left the limitation of supply territory in place. What that means is that if you run out of space, capture more territory with a big enough open space to place the building you want. You no longer have to huddle your base around your HQ so long as you control enough territory to place a building somewhere else.

[Edited by knightpress, 5/2/2008 1:35:33 PM]

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