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Ewiger Krieg Mod
 
knightpress  posted on Jul 26, 2010 4:34:20 PM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
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SAGE
quote:
originally posted by yamalajatt

hi knightpress. i am enjoying ur great mod. i am on 2.01 COH-OF. i want to know what to do to change squads in buildings in, say, CHERBORG. four squads appear in ur mod. 1. engineer 2. rifleman 3. mortar and 4. hmg. i want to insert sniper.
.
i know how to do so in almost all HQs and in commonwealth vehicles. but how to do so in HQ's that riflemen make by entering buildings??
.
Question 2. can i somehow drop a commonwealth mobile hq in stage of Sottevast *check spellings*?? i know how to do so with greyhound
.
thanks in advance.

While I completely support your modding efforts, I can't get into teaching modding here. Not that it's prohibited, but that there are already far better resources in places like Relicnews.

forums.relicnews.com/index.php?

That is where you should head and learn from the very best that there are, and there are tutorials on just what you're asking for there.

 
yamalajatt  posted on Jul 27, 2010 10:01:18 AM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
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ELITE
quote:
originally posted by knightpress

quote:
originally posted by yamalajatt

hi knightpress. i am enjoying ur great mod. i am on 2.01 COH-OF. i want to know what to do to change squads in buildings in, say, CHERBORG. four squads appear in ur mod. 1. engineer 2. rifleman 3. mortar and 4. hmg. i want to insert sniper.
.
i know how to do so in almost all HQs and in commonwealth vehicles. but how to do so in HQ's that riflemen make by entering buildings??
.
Question 2. can i somehow drop a commonwealth mobile hq in stage of Sottevast *check spellings*?? i know how to do so with greyhound
.
thanks in advance.

While I completely support your modding efforts, I can't get into teaching modding here. Not that it's prohibited, but that there are already far better resources in places like Relicnews.

forums.relicnews.com/index.php?

That is where you should head and learn from the very best that there are, and there are tutorials on just what you're asking for there.

thats all right. i got it from armoury section in relicnews forums. alternatively i "pasted into" spawner ext of ur mod's allies engineers in attrib\attrib\ebps\races\allies\buildings\pantherturm.rgd

but thanks anyway. ur mod rocks

 
knightpress  posted on Jul 28, 2010 2:22:02 PM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to knightpress
SAGE
quote:
originally posted by yamalajatt

quote:
originally posted by knightpress

quote:
originally posted by yamalajatt

hi knightpress. i am enjoying ur great mod. i am on 2.01 COH-OF. i want to know what to do to change squads in buildings in, say, CHERBORG. four squads appear in ur mod. 1. engineer 2. rifleman 3. mortar and 4. hmg. i want to insert sniper.
.
i know how to do so in almost all HQs and in commonwealth vehicles. but how to do so in HQ's that riflemen make by entering buildings??
.
Question 2. can i somehow drop a commonwealth mobile hq in stage of Sottevast *check spellings*?? i know how to do so with greyhound
.
thanks in advance.

While I completely support your modding efforts, I can't get into teaching modding here. Not that it's prohibited, but that there are already far better resources in places like Relicnews.

forums.relicnews.com/index.php?

That is where you should head and learn from the very best that there are, and there are tutorials on just what you're asking for there.

thats all right. i got it from armoury section in relicnews forums. alternatively i "pasted into" spawner ext of ur mod's allies engineers in attrib\attrib\ebps\races\allies\buildings\pantherturm.rgd

but thanks anyway. ur mod rocks

Ahhh, very good, glad it all worked out for you and your experiment.

I thought you wouldn't have much trouble, it's just important that I keep the Ewiger Krieg support thread(s) "on topic" of addressing issues with this specific mod and use thereof, so as I'm sure you can understand getting into areas that aren't really to do with using the mod could distract away from the main subject matter.

Keep at it and good luck to you.

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