Well, the test was not a success. I built 4 vertigo bombers in the campaign and issued the code, both individual selection and group selection. In all instances they failed to have infinite ammo.
I'll give GDI a try later as they're more dependent on it than Nod.
Apart from that, the trainer works beautifully, if not perfectly. The Inf health seems to be a supercharge health more than anything, and I have lost a few units. Granted it takes more firepower than most units have, but it has happened.
Awesome job otherwise.
with flame weapons moslty soldiers even with "invincible option"they still die from inside buildings or if they are on foot.
and the grenades have the same effect on garrisoned infantry.
but the only vehicle i ever lost ussing invincible option was a attack bike but nothing more but to soldiers that option it is almost useless because flame tank kills your infantry kind of fast anyway si i belive that they because not just of the great amount of dmg but because of the fire rate of the flame weapons(if you fire a ion cannon nuke or RG the infantry does not die but they do die on grenades and flames).i dont have the trainer of kanes wrath yet but i am to lazy anyway to play with trainers the campain i prefer to go thru the story as it should be.i prefer to use the trainers on skirmish mostly to have fun with the other AI:P