Trader mod - Cheat Happens S.T.A.L.K.E.R.: Shadow of Chernobyl Message Board (Page 1)
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 Trader mod  
 
 
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Posted: Mar 26, 2007 7:00:30 PM - Report post  (0)  (0)       Post Reply  post reply  

Anyone here interested in putting on your thinking cap and help me come up with a procedure to give the first trader we meet in the game some of the hard hitting weapon and vest right off the bat??? g35, an11, dragonov svd etc

Its possible, some russian modder did it but too stingy to share the steps.

Here is what i figure out so far dbex_rel_1.rar is a extractor that can extract db file located in
D:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl

I extracted these file into gamedata folder i created in D:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl/gatedata


In these folder, are itx text file that can be modded, and names we need for the mod such as fn_2000. This mod process is simular to warhammer dawn of war.

This is what i have so far, I am sure there are people who can contribute more info about modding these itx file, so that the first trader we meet can carry assault rifles armor artifact right off the get go. good luck.

[Edited by dh19440113, 3/26/2007 7:02:33 PM]

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Posted: Mar 26, 2007 8:00:34 PM - Report post  (0)  (0)       Post Reply  post reply  

Trader_trade.itx is located in gamedata.db0
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Posted: Mar 26, 2007 10:28:30 PM - Report post  (0)  (0)       Post Reply  post reply  

You then edit trader.trade.itx
and then add all the item you want to
the list svd, exo skeleton, skoken rpg scope and ammo for all and use inf ru trainer to buy and inf weight to carry.
i have 15 weapon 9 suit ammo for all gun and attachments fully loaded for the first mission thats what i'm talking about.

oh, don't forget to get the never have to eat artifact

path you need look like this gamedata/config/misc/trade_trader.itx

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Posted: Mar 26, 2007 10:55:35 PM - Report post  (0)  (0)       Post Reply  post reply  

any chance you could upload the mod? would greatly appreciate it
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Posted: Mar 26, 2007 11:11:26 PM - Report post  (0)  (0)       Post Reply  post reply  

any mod need test, after confirm bug free, also need pwizards ok. Seems no one care about this mod, so i don't know why i bother.
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Posted: Mar 27, 2007 1:04:11 AM - Report post  (0)  (0)       Post Reply  post reply  

just edit trader file in misc folder, change no trade to 1,3

and add all weapons items etc, under supply ,and add 1,1

to enable them........

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Posted: Mar 27, 2007 3:11:28 AM - Report post  (0)  (0)       Post Reply  post reply  

[This message was deleted by a CHU moderator]
Reason: Illegal Activities

[Edited by Moderator Neo7, 4/2/2007 5:02:51 AM]

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Posted: Mar 27, 2007 3:28:09 AM - Report post  (0)  (0)       Post Reply  post reply  

sorry to be so nub, but could someone put a tutorial type of thing on how to mod diff traders?
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