Trader mod - Cheat Happens S.T.A.L.K.E.R.: Shadow of Chernobyl Message Board (Page 4)
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 Trader mod  
 
 
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Posted: Mar 29, 2007 1:10:18 PM - Report post  (0)  (0)       Post Reply  post reply  

the ammo amount of course.

i uploaded 2.0 however it wasn't posted.

to have every weapon carry 99 ammo per clip, edit the weapon folder in config and set the ammo per clip then go to misc and find the modified weapon and set them to 99 per clip.

follow the same procedure and put the wepon folder in the thq/stalker/gamedata/config/weapon. the other file is the same place as trader.

[Edited by dh19440113, 3/29/2007 1:12:46 PM]

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Posted: Mar 30, 2007 2:55:17 AM - Report post  (0)  (0)       Post Reply  post reply  

What does weapon ammo have to do with the trader script?
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Posted: Mar 30, 2007 3:14:46 AM - Report post  (0)  (0)       Post Reply  post reply  

well, weapon mod is a different file all together, its in the same folder but a different file

[Edited by dh19440113, 3/30/2007 3:15:09 AM]

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Posted: Mar 30, 2007 5:32:53 AM - Report post  (0)  (0)       Post Reply  post reply  

any chance a kind person would upload a weapon mod?
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Posted: Mar 31, 2007 8:39:39 AM - Report post  (0)  (0)       Post Reply  post reply  

how can i add artifacts to traders

for example barman

[trader]
buy_condition = barman_generic_buy
sell_condition = {+yan_labx16_switcher_primary_off} barman_after_brain_sell, {+bar_darklab_document_done} barman_after_darkvalley_sell, barman_start_sell
buy_supplies = supplies_start, {+yan_labx16_switcher_primary_off} supplies_after_brain, {+bar_darklab_document_done} supplies_after_darkvalley


[barman_generic_buy]
;Артефакт?
af_medusa = 1, 0.3
af_cristall_flower = 1, 0.3
af_night_star = 1, 0.3
af_vyvert = 1, 0.3
af_gravi = 1, 0.3
af_gold_fish = 1, 0.3
af_blood = 1, 0.3
af_mincer_meat = 1, 0.3
af_soul = 1, 0.3
af_electra_sparkler = 1, 0.3
af_electra_flash = 1, 0.3
af_electra_moonlight = 1, 0.3
af_rusty_thorn = 1, 0.3
af_rusty_kristall = 1, 0.3
af_rusty_sea-urchin = 1, 0.3
af_ameba_slime = 1, 0.3
af_ameba_slug = 1, 0.3
af_ameba_mica = 1, 0.3
af_drops = 1, 0.3
af_fireball = 1, 0.3
af_cristall = 1, 0.3
af_dummy_glassbeads = 1, 0.3
af_dummy_pellicle = 1, 0.3
af_dummy_battery = 1, 0.3
af_dummy_dummy = 1, 0.3
af_dummy_spring = 1, 0.3
af_fuzz_kolobok = 1, 0.3

i saw this when i open the ltx file with notepad and assume all these are artifacts what should i change do to make him have them for sale

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Posted: Mar 31, 2007 6:43:18 PM - Report post  (0)  (0)       Post Reply  post reply  

Ask pwizard to post my weapon mod, it has artifact and weapon mod.
If you insist on doing it yourself them look for barman_start_sell delete no trade and replace with =1, 3

in supply_start copy paste what you want into the category.

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Posted: Apr 01, 2007 12:56:25 AM - Report post  (0)  (0)       Post Reply  post reply  

When submitting mods to be posted, please include instructions for installing them, a complete description of what the mod does and whether or not the mod works with the patch. Otherwise, I cannot post them. Thanks.
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Posted: Apr 01, 2007 11:51:31 PM - Report post  (0)  (0)       Post Reply  post reply  

how can i make the quest_case 2 in the barmans trade
and other stuff like flesh eye
and so PLZ help and send me a n00b guide
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