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Dawn of War - Dark Crusade Modding Tool
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Drobnjak posted on Nov 02, 2006 12:03:23 AM - Report post
     
    I found the weapon upgrade address:
    its under attrib/weapon/ and then just search for the weapon you desire.

    I still can't find the requisition/power address and how to speed up a building producing a squad or a tank or a battlerobot.
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    Rajayasa posted on Nov 02, 2006 4:11:03 AM - Report post
     
    quote:
    originally posted by WatZ

    Modify requisition/power:
    atrrib>ebps>environment>gameplay>Strategic point,relic or slag deposit.

    Increase/remove pop cap:
    attrib>racebps>RACE>

    Modify the time for weapon upgrades:
    sbps>races>RACE>SQUAD>squad_reinforce_ext>cost>time_seconds

    Modify building upgrades:
    -Actual building upgrades
    attib>addons>ADDON>time_cost
    -Upgrades in general
    attrib>research>ABILITY>time_cost

    Hi guys...

    Could i have some info about : How to increasing weapon all the Commanders ? for example...Tau/Necron/Chaos Commander can eliminate all enemy unit & Building just in a 2 or 3 hit.
    Coz... I want my Necron Commander more powerfull than his Monolith

    anyway...Necron is my fav races

    Thx 4 reading me guys !

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    Rajayasa posted on Nov 02, 2006 4:14:54 AM - Report post
     
    quote:
    originally posted by Rajayasa

    quote:
    originally posted by WatZ

    Modify requisition/power:
    atrrib>ebps>environment>gameplay>Strategic point,relic or slag deposit.

    Increase/remove pop cap:
    attrib>racebps>RACE>

    Modify the time for weapon upgrades:
    sbps>races>RACE>SQUAD>squad_reinforce_ext>cost>time_seconds

    Modify building upgrades:
    -Actual building upgrades
    attib>addons>ADDON>time_cost
    -Upgrades in general
    attrib>research>ABILITY>time_cost

    Hi guys...

    Could i have some info about : How to increasing weapon all the Commanders ? for example...Tau/Necron/Chaos Commander can eliminate all enemy unit & Building just in a 2 or 3 hit.
    Coz... I want my Necron Commander more powerfull than his Monolith

    anyway...Necron is my fav races

    Thx 4 reading me guys !

    Sorry guys..

    I mean...to modify weapon damage by increasing it.

    Thx again

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    WatZ posted on Nov 02, 2006 8:10:09 AM - Report post
     
    For increasing the resource rate of relics, strategic points, or slags look under resource_ext. At the bottom of that youll see resource per second.

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    WatZ posted on Nov 02, 2006 4:07:46 PM - Report post
     
    Drobnjak,
    To change the time it takes to produce units is under ebps>races>

    Id go more into it but im sick
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    WatZ posted on Nov 02, 2006 4:13:24 PM - Report post
     
    Raj,
    Same spot ebps>races>....>combat_ext>hardpoints>weapon

    Just keep looking around those until you find his weapon. After you find the EXACT name of it, goto: attrib>weapons> and locate that weapon.

    Thats the point where you can edit the weapon. Area_effect is the place that holds damage dealt.

    Now other units might use that weapon as well. So keep a close eye on the battlefield

    Now if this does happen you can always make a duplicate of that weapon lua and point to it under ebps where you first located its name.
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    Drobnjak posted on Nov 04, 2006 2:39:14 AM - Report post
     
    The time it takes to build a single unit(chaplain,librarian, servitor etc..) can be changed, but when it comes to squads(marine squads, terminators, grey knights,scouts ets...) even though I change the time they still need the original time to be deployed. I don't know why it is so and if it can be changed at all. I would appreciate help.

    thanx
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    Drobnjak posted on Nov 04, 2006 6:29:19 AM - Report post
     
    I am also trying to increase the damage inflicted by the commander units.
    I will take the space marines as my example. When I go to attrib/ebps/......./troops and look up the chaplain's hardpoints he seems to have a weapon for his right(hardpoint_1) and left(hardpoint_2) arm(obviously). Now under hardpoint_1 there are two weapon choices(bolter_pistol and the plasma pistol), which is great. The problem lies in hardpoint_2 where there are following weapon options(daemonhammer and power sword). Now as far as I can remember and by looking at the chaplain he has neither of them in his left arm but instead has a weird looking spear with skulls on it. My question is, is that weapon classified as daemonhhammer or powersword? It has to be on of these since these are the only hardpoint_2 weapon choices. The same goes for the librarian.

    Thanx
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