So I have tried using this on the Steam Deck. The game still freezes when activating the trainer. Is anyone else having this issue? I have installed the .dII and assigned hotkeys on the steam deck. I appreciate the hard work done to complete this trainer!
ask on the steam deck thread for steam deck support ( Link )
[Edited by Nook, 3/29/2023 12:01:38 AM]
Just a heads up for those who haven't fought the giant orc thingy (el lago or whatever it's called). If you have inf dmg on, you will one shot it and it just drops "dead" on the ground, not doing anything. Literally make you stuck in the area where you fight it and the progression will stop.
In case anyone has passed that area, please let us know if you did it with or without the inf dmg option on.
For that boss, you can use Ghost mode to progress, keep going until you find a ladder, interact with it, and turn off Ghost mode. Game will update your location to the ladder's location. I managed to "fix" it by doing so.
But otherwise, keep Super damage off when fighting bosses. Especially Chief Menendez's fight, since there's no new interactables for you to interact with outside of the boss fight arena, game will hard lock and unable to progress. Not even Ghost mode + Float mode can help you there.
Thanks for the info. Now to see how this ghost mode works.
A damage multiplier would be way more useful than the current super damage script.
Some enemies just become invulnerable after the first shot with the current implementation and then if I continue to shoot them the game freezes.
Then you need to request it.
Please use the TRAINER OPTION REQUEST SYSTEM for requesting new options be added to this trainer and/or vote on options already requested.
Well it's not really a feature request, it's a comment on an existing feature that breaks the game.
Sorry for triple post, but this is in regards to page 11 of most posts.
Regarding the timer function.
During game play, when you press ESC, the time shown is your total play time currently. IE. It's the accumulative total of how much time you've spent since you began this playthrough. (Each chapter record its own time clear)
The time reset function affects specifically said chapter. Hence you'd be able to notice when activating said function, timer turns back a few seconds. Because that's how long ago your chapter started.
As for the 999:99:99 timer issue, simply turn it off and on again, and it'll reset to the proper actual time.
* i.e., it's the
And, turning the timer off and on again does not always reset it to the actual time. I've tried, many times, and it varies. There's something going on with the float values running in the background of the core game files that are recording it and keeping track, which is my guess as to why it's finicky.
Sorry for triple post, but this is in regards to page 11 of most posts.
Regarding the timer function.
During game play, when you press ESC, the time shown is your total play time currently. IE. It's the accumulative total of how much time you've spent since you began this playthrough. (Each chapter record its own time clear)
The time reset function affects specifically said chapter. Hence you'd be able to notice when activating said function, timer turns back a few seconds. Because that's how long ago your chapter started.
As for the 999:99:99 timer issue, simply turn it off and on again, and it'll reset to the proper actual time.
* i.e., it's the
And, turning the timer off and on again does not always reset it to the actual time. I've tried, many times, and it varies. There's something going on with the float values running in the background of the core game files that are recording it and keeping track, which is my guess as to why it's finicky.
everything about this game is "finicky".
Sorry for triple post, but this is in regards to page 11 of most posts.
Regarding the timer function.
During game play, when you press ESC, the time shown is your total play time currently. IE. It's the accumulative total of how much time you've spent since you began this playthrough. (Each chapter record its own time clear)
The time reset function affects specifically said chapter. Hence you'd be able to notice when activating said function, timer turns back a few seconds. Because that's how long ago your chapter started.
As for the 999:99:99 timer issue, simply turn it off and on again, and it'll reset to the proper actual time.
* i.e., it's the
And, turning the timer off and on again does not always reset it to the actual time. I've tried, many times, and it varies. There's something going on with the float values running in the background of the core game files that are recording it and keeping track, which is my guess as to why it's finicky.
Ill look at it later today. We have a LOT of titles that came out and are supporting at the moment.
best,
Cal
So I have tried using this on the Steam Deck. The game still freezes when activating the trainer. Is anyone else having this issue? I have installed the .dII and assigned hotkeys on the steam deck. I appreciate the hard work done to complete this trainer!
ask on the steam deck thread for steam deck support ( Link )
[Edited by Nook, 3/29/2023 12:01:38 AM]
ZERO CHANCE of steam deck support due to the built in scanner and anticheats of this game which requires a .dll from 3rd party to get around.
If someone finds a way for it to work and posts it here, then great. Otherwise, not likely
best,
Cal