If you have the non Microsoft Store/Game Pass version rename Dungeons-Win64-Shipping.exe to Dungeons.exe and the trainer will work.
"non-Microsoft Store, non-Gamepass version" of what is a MICROSOFT STORE AND GAMEPASS GAME. Am I missing something?
Where else is this game purchaseable?
best,
Cal
If you have the non Microsoft Store/Game Pass version rename Dungeons-Win64-Shipping.exe to Dungeons.exe and the trainer will work.
I tried this and get "Trainer cannot find game"
I'm using the minecraft dungeons launcher version FYI. If I try the trainer with the default install and file names the trainer detects the game but fails giving me
"Collect Player, Script error in line 6:Cannot find aob for 'collect_player'
If I then change Dungeons-Win64-Shipping.exe to Dungeons.exe in the binaries/win64 folder I then have to manually launch the game from that file instead of the launcher.
If I launch manually the trainer then cannot find the game with the status "Game not running" at the bottom and gives me the audible error "trainer cannot find game"
This error occurs even if I change the path in settings to the dungeons.exe file and launch using the trainer itself.
[Edited by Fossil8989, 5/26/2020 6:35:30 PM]
I have no idea what all this drama is. I started Microsoft Store. Went to Minecraft Dungeons. Bought the game. Installed it from there, then ran it, then made the trainer for it. I haven't had to use a launcher nor do anything in any folder or whatever.
I am curious as to why Microsoft would even make multiple release vectors for this, unless they were doing it on STEAM or EPIC or some BIG platform.
I do not have access to this game in any other form. Maybe you can play it through the MICROSOFT STORE like every other MICROSOFT / GAMEPASS game in existence?
best,
Cal
The artefacts are already unlimited; they're only limited by their cooldown time.
If the trainer is modifying the number with a bag next to the artefact icon, that's the power level of the artefact, not the amount, since there is no amount.
I meant that you don't need to activate the artefact again because it gives you 99 firework arrows so you can't use regular arrows again until you run out when the unlimited arrow option is toggled off.
[Edited by RoguishlyHoward, 5/26/2020 7:41:19 PM]
Oh. I guess it'd be ideal if the option applied only to regular arrows then, but really, there's no downside to have unlimited fireworks arrows that I can think of.
The artefacts are already unlimited; they're only limited by their cooldown time.
If the trainer is modifying the number with a bag next to the artefact icon, that's the power level of the artefact, not the amount, since there is no amount.
I meant that you don't need to activate the artefact again because it gives you 99 firework arrows so you can't use regular arrows again until you run out when the unlimited arrow option is toggled off.
[Edited by RoguishlyHoward, 5/26/2020 7:41:19 PM]
Oh. I guess it'd be ideal if the option applied only to regular arrows then, but really, there's no downside to have unlimited fireworks arrows that I can think of.
It's not necessarily a downside. It's more of a minor annoyance if you want to use firework arrow normally but have infinite arrows.
The artefacts are already unlimited; they're only limited by their cooldown time.
If the trainer is modifying the number with a bag next to the artefact icon, that's the power level of the artefact, not the amount, since there is no amount.
I meant that you don't need to activate the artefact again because it gives you 99 firework arrows so you can't use regular arrows again until you run out when the unlimited arrow option is toggled off.
[Edited by RoguishlyHoward, 5/26/2020 7:41:19 PM]
Oh. I guess it'd be ideal if the option applied only to regular arrows then, but really, there's no downside to have unlimited fireworks arrows that I can think of.
It's not necessarily a downside. It's more of a minor annoyance if you want to use firework arrow normally but have infinite arrows.
The trainer is setting your arrows to 99 in the UNLIMITED AMMO option. If you have an artifact that changes your ammo to something else, then YES you have 99 of that type of ammo.
best,
Cal