@Sshar22: Added
Thank You very much!
😀
Sshar
Oh btw, I don't know if it's intentional but when I use evade (which was the way to speed up) and use the super speed option it will cancel the super speed (like it will ignore it)
It's probably because the script you wrote was for the walking animation and not the run animation.
The script I wrote is the for running animation. That's why the super speed works only when you get. While the super speed option is active you cannot evade anymore, probably because evade triggers when you movement speed is greater than X and smaller than Y and the super speed option skips this part.
I'm not sure if I'll fix it as the problem seems to be minor. Or is this anything important?
Ho, I think I didn't explain right
When you use the evade button (double tap in keyboard or R2/RT) you do an evasion, and when you do that and keep moving after the evade, the character will start to sprint.
Up until the use of the trainer I was using it, the sprint, to move more quickly.
This sprint should be the "run" animation, while the normal movement with should be considered as "walk". At least in my terms.
So, when using the Super Speed option and movement after evade it is on a sprint speed instead of using the super speed option.
Was that helpful? Or is it still not understandable? (I'm pretty crappy at explaining stuff)