Can you make an option to slow the game down? Multiple options even! 😀
Here's my save that's out in the open world.
Link
Perhaps but it would affect everything. How can this be useful?
It's been a long time since my last post...
And I hate it being a request, but, can you guys add instant cooldown?
(When using skills there is a cooldown that shows next to the character)
I don't really think you guys need a savegame for that as it is something acquired in the first 5min of the game. But if you still think you do, I'll add a zip file with a save.
Sure, will be added
Can you make an option to slow the game down? Multiple options even! 😀
Here's my save that's out in the open world.
Link
Perhaps but it would affect everything. How can this be useful?
Just for looking at the nice animation work, games like this are far too fast to really admire it properly. I've used slow motion trainers that also improved the frame rate dramatically which is useful for taking super high resolution screenshots, that would be cool if that was an effect of the trainer here too. The Tomb Raider trainer from last year had something like that.
Oh btw, I don't know if it's intentional but when I use evade (which was the way to speed up) and use the super speed option it will cancel the super speed (like it will ignore it)
It's probably because the script you wrote was for the walking animation and not the run animation.
The script I wrote is the for running animation. That's why the super speed works only when you get. While the super speed option is active you cannot evade anymore, probably because evade triggers when you movement speed is greater than X and smaller than Y and the super speed option skips this part.
I'm not sure if I'll fix it as the problem seems to be minor. Or is this anything important?