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Official Trainer Thread  Galactic Civilizations 3 Trainer
 
Chashmodai  posted on Oct 11, 2015 7:08:37 AM - Report post

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VETERAN
I'm getting this..

"The trainer has crashed due to an unhandled exception. Please report this issue by copying this log file either on the forum or via email to 0x90@cheathappens.com
==========================================================================================================

Trainer: GalacticCivilization3_CH
Trainer Engine: 2.56 (with Log-System v1.2)
OS Name: Microsoft Windows 7 Ultimate
OS Platform: 64-Bit

Running as administrator: True
Installed Antivirus: No Antivirus
Installed Firewall: No Firewall

Error Output:
System.OverflowException: Arithmetic operation resulted in an overflow.
at GalacticCivilization3_CH.Form1.ActivateTrainer()
at GalacticCivilization3_CH.Form1.tHotkeys_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)"

Any advice?

 
0x90  posted on Oct 11, 2015 7:25:27 AM - Report post

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STAFF
Fast Research manipulates the turns a research needs to be finished. This will not revert on deactivation.

If the trainer crashes you will have to restart the game else the trainer activation will fail when you restart and try to activate the trainer.

If the trainer crashes when adding money please tell me how much money you have ingame and what you have been trying to add.

 
Nuzz666  posted on Oct 12, 2015 3:21:44 AM - Report post

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ELITE
So once you use fast research that will then be permanently set to 1 turn research?
 
rtamalin  posted on Oct 15, 2015 10:26:09 AM - Report post

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ELITE
quote:
originally posted by Mael

quote:
originally posted by 0x90

Ship health sets the health to 99. Do you need more than that?
Gold only works for the player. At least just one address is running through the code injection and unless the AI shares the same gold address as the player, there is no reason to say it works for the AI too.

Yes, the trainer sets the ships health to 99, but it doesn't keep it that way - my ships are dying like flies.
I currently have no problem with the money function, just with the ships health issue.

I have found the same thing; activating infinite ship health just sets the health of all ships to 99, which is a problem when some of the shops are Large or Huge ships with 100s of hitpoints...

And that is all that "infinite ship health" does... Smaller weak ships last longer as they have a bit more health, but bigger ships die much more quickly because they have lost all but 99 health.

To see what we mean try playing the Arcea campaign; when you activate the infinite ship health mode, watch the health of the Crusader drop to 99... And watch your ships die in combat.

 
metropolisbv  posted on Oct 15, 2015 6:54:29 PM - Report post

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CHEATMASTER
quote:
originally posted by rtamalin

quote:
originally posted by Mael

quote:
originally posted by 0x90

Ship health sets the health to 99. Do you need more than that?
Gold only works for the player. At least just one address is running through the code injection and unless the AI shares the same gold address as the player, there is no reason to say it works for the AI too.

Yes, the trainer sets the ships health to 99, but it doesn't keep it that way - my ships are dying like flies.
I currently have no problem with the money function, just with the ships health issue.

I have found the same thing; activating infinite ship health just sets the health of all ships to 99, which is a problem when some of the shops are Large or Huge ships with 100s of hitpoints...

And that is all that "infinite ship health" does... Smaller weak ships last longer as they have a bit more health, but bigger ships die much more quickly because they have lost all but 99 health.

To see what we mean try playing the Arcea campaign; when you activate the infinite ship health mode, watch the health of the Crusader drop to 99... And watch your ships die in combat.

I think you are mistaken. Most probably you have deactivated the option and that is why your ships die. I have personally tried it and the flagship never dies. Nor the rest of the ships I have. I do have an issue with the last patch, which seems to have disabled the money part of the trainer. I have like 2000 and trying to add 5000 and it does not work.

 
rtamalin  posted on Oct 16, 2015 10:17:37 AM - Report post

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ELITE
quote:
originally posted by metropolisbv

quote:
originally posted by rtamalin

quote:
originally posted by Mael

quote:
originally posted by 0x90

Ship health sets the health to 99. Do you need more than that?
Gold only works for the player. At least just one address is running through the code injection and unless the AI shares the same gold address as the player, there is no reason to say it works for the AI too.

Yes, the trainer sets the ships health to 99, but it doesn't keep it that way - my ships are dying like flies.
I currently have no problem with the money function, just with the ships health issue.

I have found the same thing; activating infinite ship health just sets the health of all ships to 99, which is a problem when some of the shops are Large or Huge ships with 100s of hitpoints...

And that is all that "infinite ship health" does... Smaller weak ships last longer as they have a bit more health, but bigger ships die much more quickly because they have lost all but 99 health.

To see what we mean try playing the Arcea campaign; when you activate the infinite ship health mode, watch the health of the Crusader drop to 99... And watch your ships die in combat.

I think you are mistaken. Most probably you have deactivated the option and that is why your ships die. I have personally tried it and the flagship never dies. Nor the rest of the ships I have. I do have an issue with the last patch, which seems to have disabled the money part of the trainer. I have like 2000 and trying to add 5000 and it does not work.

I _*am*_ not mistaken.

I tested it out multiple times before writing this up.

Any time I turn on infinite ship health all ships in the fleet are set to have 99 health, regards of what their health was previously, e.g. a Huge ship, such as the Crusader in the Arcea campaign, with 600 hitpoints will drop to having 99 hit points.

And if I then attack, with the option enabled, the health of ships in the fleet will drop, and ships will be destroyed.

How I reproduced this:

1) Start the Trainer
2) Start GC3 on Steam (updated latest 1.32 version)
3) At main menu hit F1
4) Select Campaign
5) Select Arcea
6) Start campaign
7) Enable infinite ship health
8) Check health of ships in fleet - see that it has dropped to 99 for any ship I check
9) Attack first small Dregnin fleet right in front of me and watch the battle - some ships start with significant amounts of red in their images, and while the heal during the fight, they still take damage from the enemy weapons
10) Attack the main Dregnin fleet - watch some of your ships die.

I'm running Win 7 Ultimate x64 BTW.

If you can run through the above reproducer scenario and demonstrate that infinite ship health is working as you say it is, then you can tell me I'm mistaken, but I suspect you will see the same problem that I and Mael have reported.

 
metropolisbv  posted on Oct 16, 2015 1:16:52 PM - Report post

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CHEATMASTER
Has it occurred to you that those ships are MEANT to die? Have you read the texts from the event screen when you clear the first planet ? 4 ships I think are meant to die so that the story can go on. Try it. And you can try the following thing. Split your ships, and let only the big dreadnought fight with god mode. Let me know what happens.

[Edited by metropolisbv, 10/16/2015 1:18:31 PM]

 
facc007  posted on Oct 16, 2015 1:53:18 PM - Report post

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ELITE
I am getting an issue that I wasnt getting last night, were when I activate income it gives me pragmatic ideology points. It gives me the sum of whatever is in the income back, on any key set. Pragmatic key does nothing and it effects nothing else. Please advise.
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