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Official Trainer Thread  Galactic Civilizations 3 Trainer
 
Mael  posted on Sep 27, 2015 7:51:56 AM - Report post

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I agree, several of the options are not working as described in the instructions
 
0x90  posted on Sep 27, 2015 1:18:06 PM - Report post

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Ship health sets the health to 99. Do you need more than that?
Gold only works for the player. At least just one address is running through the code injection and unless the AI shares the same gold address as the player, there is no reason to say it works for the AI too.
 
Mael  posted on Sep 28, 2015 4:00:49 AM - Report post

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quote:
originally posted by 0x90

Ship health sets the health to 99. Do you need more than that?
Gold only works for the player. At least just one address is running through the code injection and unless the AI shares the same gold address as the player, there is no reason to say it works for the AI too.

Yes, the trainer sets the ships health to 99, but it doesn't keep it that way - my ships are dying like flies.
I currently have no problem with the money function, just with the ships health issue.

 
squeegee  posted on Oct 07, 2015 8:16:21 PM - Report post

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quote:
originally posted by Mael

quote:
originally posted by 0x90

Ship health sets the health to 99. Do you need more than that?
Gold only works for the player. At least just one address is running through the code injection and unless the AI shares the same gold address as the player, there is no reason to say it works for the AI too.

Yes, the trainer sets the ships health to 99, but it doesn't keep it that way - my ships are dying like flies.
I currently have no problem with the money function, just with the ships health issue.

Did you read the directions that came with the trainer? It specifically states to disable before ending your turn. At start of turn, enable it, then do combat and other stuff, then disable it, and then end turn.

Following those instructions, its working fine for me.

 
Nuzz666  posted on Oct 08, 2015 3:16:13 AM - Report post

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Having an issues where the Fast Research is stuck to on. Although it says disabled it clearly isn't

Even if i restart the game without the trainer. Any ideas?

 
NexusCron  posted on Oct 08, 2015 11:33:01 AM - Report post

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Okay this is unnatural. When I use Add money, I can hit it three times then the trainer exits on me, and then when i attempt to reload the trainer

I get errors that the trainer cannot detect any code and it crashes.

 
Mael  posted on Oct 08, 2015 2:30:02 PM - Report post

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quote:
originally posted by squeegee

quote:
originally posted by Mael

quote:
originally posted by 0x90

Ship health sets the health to 99. Do you need more than that?
Gold only works for the player. At least just one address is running through the code injection and unless the AI shares the same gold address as the player, there is no reason to say it works for the AI too.

Yes, the trainer sets the ships health to 99, but it doesn't keep it that way - my ships are dying like flies.
I currently have no problem with the money function, just with the ships health issue.

Did you read the directions that came with the trainer? It specifically states to disable before ending your turn. At start of turn, enable it, then do combat and other stuff, then disable it, and then end turn.

Following those instructions, its working fine for me.

yes, I turned it of every time... still my ships are defeated BOTH in attacks (when I have the option on and actively move them onto an enemy) and in defend situations (with the option off and the enemy attacking me).

 
Nuzz666  posted on Oct 10, 2015 2:05:39 PM - Report post

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OK I've re installed the trainer and i'm still getting an issue where fast research is permanently on regardless of the trainer being on or not. Does anyone else have this issue or know of a fix?
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