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Official Trainer Thread  Dead State Trainer
 
K1D27H  posted on Dec 07, 2014 10:34:30 AM - Report post

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As always, thanks to you and PWizard for your hard work. Please ignore those with too much sense of entitlement. Will be waiting for the trainer update.
 
TrueRonin  posted on Dec 07, 2014 10:58:40 AM - Report post

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So to get this right, my game is currently v.1.0.0.34, is this the version the current trainer works on?

I kind of think not, but I am not sure, since they've rolled back the update, even though Steam tells me they have the update implemented.

 
sadzewicz  posted on Dec 07, 2014 11:23:02 AM - Report post

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My suggestion is to simply hold off on ALL trainer updates for a couple weeks then once things stabilize a little then update it... in the Meantime there is a console for adding itemsLink and you can easily use CheatEngine to modify stat and skill points at character creation.

[Edited by sadzewicz, 12/7/2014 11:23:54 AM]

 
SuicideRun  posted on Dec 07, 2014 12:21:54 PM - Report post

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quote:
originally posted by sadzewicz

My suggestion is to simply hold off on ALL trainer updates for a couple weeks then once things stabilize a little then update it... in the Meantime there is a console for adding itemsLink and you can easily use CheatEngine to modify stat and skill points at character creation.

[Edited by sadzewicz, 12/7/2014 11:23:54 AM]

that would suck. i use the trainer for bughunting, and it's way more annoying with cheat engine/artmoney.

 
sadzewicz  posted on Dec 07, 2014 12:26:08 PM - Report post

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the cheatengine is really simple only 2 things to change and the link in my post shows the thread with the console command, how to turn it on and the thread also has a link to IDs for items to add. Works just as fine for bughunting etc... and is less likely to introduce any bugs the trainer may/may not introduce through unlimited AP/health options since it is a console command already in the game and all the cheatengine does is change 2 values during character creation.

[Edited by sadzewicz, 12/7/2014 12:27:15 PM]

 
rcs666  posted on Dec 07, 2014 3:02:39 PM - Report post

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I would definitely give this one a few days. just use cheat engine, play vanilla, or play something else. The developers are going patch crazy. It is a fun game, but it would be wrong to expect pwiz and company to keep updating a trainer every few hours. They are doing a phenomenal job considering the hand they were dealt on this game, and I hope the keep up the good work in the future as soon as the devs calm down with the patching.
 
SuicideRun  posted on Dec 07, 2014 3:32:10 PM - Report post

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quote:
originally posted by sadzewicz

the cheatengine is really simple only 2 things to change and the link in my post shows the thread with the console command, how to turn it on and the thread also has a link to IDs for items to add. Works just as fine for bughunting etc... and is less likely to introduce any bugs the trainer may/may not introduce through unlimited AP/health options since it is a console command already in the game and all the cheatengine does is change 2 values during character creation.

[Edited by sadzewicz, 12/7/2014 12:27:15 PM]

ap is just one value per character, but it's still annoying to have to filter for the pointer or search for the value each time you load or restart. anyhoo i need the trainer to edit npc stat and skill points to be more useful as pack mules.

quote:
originally posted by rcs666

I would definitely give this one a few days. just use cheat engine, play vanilla, or play something else. The developers are going patch crazy.

according to the devs the patch that just came out is the last one of the frequent ones, as they will now take more time to test them properly before release, after the crash and party composition ****-ups.

[Edited by SuicideRun, 12/7/2014 3:33:25 PM]

 
Whisperer  posted on Dec 07, 2014 3:52:42 PM - Report post

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Wow, they will actually take the time to test before releasing?! It's revolutionary!

So when altering party members' stats, is it still like during the betas? As in: you can give them points and edit their stats during the foraging missions, but if you switch to the next day or take other team-members with you, they'll reset to their original values?
I'm asking because having lots of level 10 mechanics would accelerate building... a lot!

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