philsin wants us to update the trainer every 5 minutes because he happens to be playing it. I mean, who gives a fck about all the other members or games that people other than philsin might be playing. I mean, the site is called philsin happens, right?
Well, that's one person's opinion. I'm sure many of us would be happy with having a working trainer even if it was only once a month or even once every quarter. I'm sorry they got under your skin with their comments.
People give you guys too much crap and I can understand your frustration with it. Would you be willing to consider a compromise of just setting up your own release schedule independent of patches?
It might not be a bad idea to establish a policy like this since this is an issue that you have encountered with other games, and it's only going to get worse as more and more companies are pushing out faster updates and integrating with their users more.
At least if you do establish a policy for a limit of how many trainers a game will receive in a given month it gives you a safety net, and it also gives a little transparency to your customers about how you plan to handle situations like this in the future.