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Official Trainer Thread  Divinity: Original Sin Trainer
 
philsin  posted on Jul 01, 2014 6:52:15 PM - Report post

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This is a totally unsatisfactory response from CH.
CH decided to cease producing trainers for the early access iterations of this game several months ago, on the undertaking that once the game was officially released they would produce trainers again.
This is a multi-player rpg so there is absolutely no surprise that it is being regularly modified in its first days of full release.
Why didn't CH put a strategy in place to deal with this entirely predictable situation?
A couple of months back one of the CH bosses boasted that life memberships had reached 1.3 million subscribers, that spells a lot of cheese, more than enough to ensure staff are available to train a game which is a major release.

It may not have been put out by one of the soulless megaliths like Activision or Ubisoft, but virtually every hard core gamer I know has bought a copy of this.

It is silly to blame Larian, Divinity's developers, for a problem that has arisen entirely due to CH's poor planning.

 
PWizard  posted on Jul 01, 2014 7:01:09 PM - Report post

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Sorry but that is BULLSHT. We are not going to sit and update the same trainer every few hours because these idiot game devs can't bother putting out a working patch without having to patch the patch that patches the patch that patched the last patch that previously patched the additional patch. It's stupid and a complete waste of our time. If you don't agree, I will be happy to show you the door.
 
poster55  posted on Jul 01, 2014 7:26:43 PM - Report post

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What if you just reduce your release schedule for this game to be in sync with other big titles? Like drop a new trainer once a month instead of worrying about covering every patch.

At least this way you avoid the frustration of constant updating every day, and we still get a trainer that works at least once a month. (Plus we can disable automatic updates and just update when the new trainer drops)

 
PWizard  posted on Jul 01, 2014 7:35:05 PM - Report post

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philsin wants us to update the trainer every 5 minutes because he happens to be playing it. I mean, who gives a fck about all the other members or games that people other than philsin might be playing. I mean, the site is called philsin happens, right?
 
Snemisi  posted on Jul 01, 2014 7:36:40 PM - Report post

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I don't really post, well, ever.

I know you all want to produce a quality product, however if this trainer is really a huge headache to produce, I would prefer minimal support over retirement. If infinite HP/AP (party) is simpler, just do that. I know we're not quite at that juncture yet, but I wanted to give feedback and say thanks for what you guys do.

 
johnkelly2187  posted on Jul 01, 2014 7:44:25 PM - Report post

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look they never said that they wouldnt make a new trainer and either way it takes time so relax and cal pwiz im sry im not slamming u guys u guys do the best work thats why i paid to be a lifetime member just trying to help out

[Edited by johnkelly2187, 7/1/2014 7:46:45 PM]

[Edited by moderator PWizard, 7/1/2014 7:52:08 PM]

 
mirnesv  posted on Jul 01, 2014 8:06:36 PM - Report post

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Just chill and wait for them to re-release the updated trainer..Its that simple. Some of you guys act like its been weeks since they released an update just today they updated it so simmer down.
 
poster55  posted on Jul 01, 2014 8:06:36 PM - Report post

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quote:
originally posted by PWizard

philsin wants us to update the trainer every 5 minutes because he happens to be playing it. I mean, who gives a fck about all the other members or games that people other than philsin might be playing. I mean, the site is called philsin happens, right?

Well, that's one person's opinion. I'm sure many of us would be happy with having a working trainer even if it was only once a month or even once every quarter. I'm sorry they got under your skin with their comments.

People give you guys too much crap and I can understand your frustration with it. Would you be willing to consider a compromise of just setting up your own release schedule independent of patches?

It might not be a bad idea to establish a policy like this since this is an issue that you have encountered with other games, and it's only going to get worse as more and more companies are pushing out faster updates and integrating with their users more.

At least if you do establish a policy for a limit of how many trainers a game will receive in a given month it gives you a safety net, and it also gives a little transparency to your customers about how you plan to handle situations like this in the future.

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