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Official Trainer Thread  Divinity: Original Sin Trainer
 
TyrAnazzi  posted on Apr 09, 2014 8:40:49 AM - Report post

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Hey 0X90, just to let you know your efforts are very much appreciated. I think we need to remind ourselves that we're playing a Beta, and having a Trainer from you and your team for a game in Beta is beyond the call of duty. We are getting very spoiled!
 
greenarrow2k6  posted on Apr 09, 2014 8:42:15 AM - Report post

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quote:
originally posted by 0x90

Disappointing as I've spent additional time on testing this time and was sure all issues were fixed and on my end they're fixed. Let me know on a fresh game starts because that's the only point I have tested the trainer on (because the game makes previous savegames no longer useable for any reason).

Do a fresh start without any customization and let me know and in the meantime I'm working (again) on this god damn "headache producer" early access title.

Tested on a fresh game and still problems mentioned by QuasiMod are still there. Am running on a Win7 x64 SP1 with no AV/Firewall and runs as Admin.

This is the kind of game which brings nightmare to the trainer here

Hope you can do more of your magic.

 
jackbig  posted on Apr 09, 2014 8:52:52 AM - Report post

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0x90 did you used just any classes/characters/ or custom classes/characters with your test, maybe it only works for you when you use the same class/characters each time , and maybe the guys who tested it used other classes/characters
 
QuasiMod  posted on Apr 09, 2014 9:05:50 AM - Report post

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Zip

[Edited by QuasiMod, 4/9/2014 9:06:57 AM]

 
0x90  posted on Apr 09, 2014 9:19:08 AM - Report post

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I can confirm that loading a game breaks the trainer functionality for any reason. The real challenge on this game is that things are split up between both characters for example gold. Each character has his own gold stack and besides of having two gold stacks these gold stacks are shared by all other items as well and so for health, exp and all those stuff.

So you basically need to isolate one game element and then isolate the two values the game element has for each character.
(Except you can find a rare code spot where the values are already isolated.)

I'm testing now several solutions in several situations with several saves and different classes. That takes a "few" hours. The only thing which annoys me is that the method I've previously used seemed to work over a handful of patches and after they've made the huge changes on the player structuer the trouble began. That's probably one reason why Caliber in all his wisdom prefers to work on stable releases only. That's the way it is, isn't it?

//edit: Quasimod helped to nailed it down. All issues should now be fixed, again. Updated trainer will be posted soon.

[Edited by 0x90, 4/9/2014 10:59:12 AM]

 
poster55  posted on Apr 09, 2014 8:50:29 PM - Report post

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Just wanted to take a quick moment to say thank you for taking the time to figure this out. I appreciate your work.
 
Chikushodo  posted on Apr 09, 2014 10:15:49 PM - Report post

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Thanks for the hard work. Hey! If you can't make trainer in time for upcoming updates, it's understandable. You always provide really fast update on all games' trainers. Can't complain there at all. As long as we get a final game's trainer, we are all cool.

Thanks again.

 
QuasiMod  posted on Apr 10, 2014 4:53:00 AM - Report post

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It seems new trainer has been uploaded silently, just to let you know, at least for me it's all working great now.

I have a few suggestions about the trainer, to consider for retail release for example.

1. I liked Add Gold option more than Unlimited Gold - because sometimes I just want to cheat some gold only for that oh so special item in the shop. And Unlimited Gold when disabled leaves you with 9999 gold, not going back to original value.

2. I do think option Unlimited Items is redundant and not very useful, when we have Unlimited Selected Item. Unlimited Items makes all items stack of 99, like shields, swords, etc. You become very encumbered and have to sell or loose all the stuff.

3. Someone here gave an idea of Unlimited Durability, I think it's great idea. Or may be make it work same way as Unlimited Selected item, just it resets Durability to maximum.

Thanks

Your work is much appreciated.

[Edited by QuasiMod, 4/10/2014 5:03:46 AM]

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