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Official Trainer Thread  Divinity: Original Sin Trainer
 
0x90  posted on Apr 10, 2014 5:04:39 AM - Report post

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Add Gold has been replaced by unlimited gold because of the game splitting the gold in two separate stacks for each character which is unreliable to filter. People complained gold have been added only to second character and so on.

But I might add an option for "Add Quantity Of Selected Item" where you can define the amount to be added and remove the unlimited items option.

 
QuasiMod  posted on Apr 10, 2014 5:14:03 AM - Report post

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I see there are good reasons behind that. I just suggested, but I think Give XXX amount of selected item is also very good idea if it works with gold also. Much more useful than Unlimited Items right now.


Just an idea, may be merge it with Unlimited Selected Item, to emulate it as it is now you just set 99 in amount edit box, hope you know what I mean. But I do not know how it's all implemented it might not be easy or even possible.

I think I've become very bold here, it's your trainer, you call the shots.

Thanks for considering.

[Edited by QuasiMod, 4/10/2014 5:33:53 AM]

 
greenarrow2k6  posted on Apr 10, 2014 7:15:47 AM - Report post

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The new update of trainer take most of the problems in the previous release. I've managed to wipe out all the orcs guarding the Cove .. The inf item (single/all) still not working properly. Possible to have an option for unbreakable wepons/armours?

Thanks for the newly updated trainer.

 
QuasiMod  posted on Apr 10, 2014 7:49:29 AM - Report post

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quote:
originally posted by greenarrow2k6

The new update of trainer take most of the problems in the previous release. I've managed to wipe out all the orcs guarding the Cove .. The inf item (single/all) still not working properly. Possible to have an option for unbreakable wepons/armours?

Thanks for the newly updated trainer.

Not sure why Inf items are not working for you. Just tested, for me it works just fine, do you drag item to another slot to get it unlimited? I wonder what could be the difference between our games, how do we reproduce that? Does it work if you start a new game from main menu?

[Edited by QuasiMod, 4/10/2014 1:28:01 PM]

 
0x90  posted on Apr 10, 2014 7:49:56 AM - Report post

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I've already said something about additional options, just read the last few posts.
 
Ziegfried  posted on Apr 11, 2014 5:37:06 PM - Report post

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Thanks for a great trainer !
Really appreciate your work
 
poster55  posted on Apr 12, 2014 10:02:20 PM - Report post

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I noticed an odd bug with the trainer today.

When starting a new game, if you use the give XP to level up, then use the give stat points, only the second character receives the bonus stat points. All of the first character's points are set to 0 after spending 1.

I did not test this with an existing save, only on a newly created game that hadn't been saved/loaded.

I figured it was worth noting (not a big enough issue to worry over in the beta) in case it crops up in later builds. I imagine all of this will be less of a headache though when they start to clean up the code and finalize things in the game.

Thank you for getting the trainer working (for the most part) with saves.

 
0x90  posted on Apr 13, 2014 3:45:31 AM - Report post

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It's noted in the readme that gaining a level due to cheating EXP will reset the stats.
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