Nothing wrong with pre-orders at all, in the end if you pre-ordered or not if the game is pants it will be pants, if it is good it will be good.
Some devs are pushed to get things out quickly, especially for movie tied games of course.
But some experienced devs and publishers know to hold back on releases, for instance DA:Inquisiton was supposed to be April 2014, but now is pushed back to near Oct/Nov 2014 time.
The longest development was Dungeon Keeper 2 (Duke Nukem Forever doesn't count as it never was in complete development for all those years) and that turned out to be great.
There has been times where people pre-ordered and had to wait longer for the game, most people are impatient and won't even consider waiting (let alone spend money for anything - sign of our times) but the ones that do are rewarded.
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I often think the sole reason that so many Developers update on a regular basis is to aggravate the Modding Community. I remember the days when Caliber (seemingly) used to snap his fingers and trainers would magically appear out of nowhere. Nowadays trainers take so much time and effort to make, and some people can be so ungrateful, I often wonder how they get it all done so soon after release day in and day out.
Steam gave game developers a platform in which they can be incredibly L-A-Z-Y. There, I said it. All this early access and beta release for full price is absolutely nonsense. There's no incentive for developers to release quality products anymore. They just slap some crap together and release it at $20 or $50 and by the time the game is considered finished they sell it for like $10 or $20. Which means that those who support the developers early are getting ripped off and those who wait to buy finished products are getting the better deal. This happened to me with State of Decay. I pre-ordered it at the full price of $19.99. Played it a few times but it was just too buggy and didn't support mouse and keyboard. After about 3 or 4 patches the game was playable but still not finished. Then the game became "finished" but more patches continued to come. Then the steam fall sale came and State of Decay: Breakdown DLC released at the same time. The main State of Decay game was on sale for like $10 or less and the Breakdown DLC was like $7. So someone who waited got both the main game and the DLC for cheaper than I spent in the beginning to support the developers. That ****ed me off royally. I don't think I will buy from them again in the future or any other company selling early access or beta. It's just too expensive only to get ripped off and backstabbed by the very developers you tried to support early on. F-them!
Steam also allows big developers to release untested games. They use the community to do their beta testing for free - after you buy the game of course. Then they start slapping patches on it to address the complaints. Sometimes they are slow to patch, or never patch at all and leave you with a $50 buggy mess.
Steam has done a lot of good and a lot of bad for gamers. The auto patching is a good thing overall because it keeps everyone's game on the same level and makes it easier than it used to be hunting down patches for games from various developers. But with it has come absolute greed from developers that use Steam to con Steam users with garbage and unfinished products. Steam needs to take charge and put developers through the gauntlet of ensuring quality finished products but I know they won't. Steam gets paid a certain percentage of every sale so they're in it with the developers. The only way to fight is to boycott Steam but that will never happen. Too many fan boys and Steam is just too huge a company now for any mass boycott. It's just like the US government. It's gotten so big that the people no longer matter and the government does what it wants, when it wants, and how it wants and that's why we have an NSA spying on us/conning us - the people by violating our rights.
If we want it to change, we gotta stop buying pre-orders. Money is the only way they'll feel the hurt and stop releasing garbage. In any other industry, releasing un-finished products would be met with severe admonishment. The fact that distributor's harass the developer's to release so quickly is the main problem. Sadly the growing trend is quantity over quality.
Sadly stopping only Pre-orders would not change anything.
as I stare at the dozen games updating everyday, many of them for the 20th time, I realize that steam was sent from hell and is run by psychopaths and that game development now is basically all pretty paint outside but nothing inside actually works. too bad having a quality product at release and some sense of pride is missing now in the game development world.
that is all.. carry on
I totally agree. And its not just about being a trainer-maker, as a gamer it sucks too cause you have to play their broken games.
EA is the worst at this, i have been playing bf4 and its the most broken game i have ever played.
I wish they would actually test their game before release or make the BETA run longer so a full working game be released. Right now its like when you buy a game you are beta testing it instead.
I have seen it worse on PC, console gaming is far better.
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There are thousands out there who HATE steam I am one of them, but when you look at some of steams game prices some at -75% off the high street price we would be crazy not to buy some of the games lol but some game titles just keep holding top dollar, so I pick and choose and hope for the best.