That's been going on longer than early access though
Frontier Elite 2 is the infamous example. GTA 4 PC port's another bad one (and GTA V too).
I blame publishers pushing games out the door regardless if they are finished or not
I can tell you with GTA 4 is was Rockstars in experiance at porting that them up and bosses not allowing more time.
You want to compare GameTek. Well I can tell you this gametek was one of those companies back in the 90's that just wanted money and pushed out there games and did not want to do the job properly. While others actually did proper testing! I know many small companies like that who did not care and have to in my area. Also to point out gamers back then actually knew which companies where idiots and stated away from them.
Ports generally should be left alone. Unless you are willing to take the time and money to properly sort them. RSN dropped the ball with that but actually picked it back up with MP3. So they learned. Also I cant say anything on GTA V as I have never had any bug issues since it came out with mine in sp mode (Plus I read the instructions to not put the play disk onto the HD as well).
The only issues I had was of course the inital online start with server crashes. Other than that. No problems with GTA V.
*Note am not saying there is none before you think about firing back with all the crap I have seen already. Am stating have not had those issues effect me.*
[Edited by Toki, 12/12/2013 4:16:57 AM]
I have been on Steam on 3 years and already passed 1000 games. I was happy playing L4D2 on my friends account, then I got my own and it just took off me hoarding games
I have never had the problems you have, maybe it is something internally wrong dude? I've had some updates a day and then none at all for a few more.
It is a little weird with all the updates. I've never really had any problems with Steam. I've had 1 or 2 where I have contacted support and waited mega long for a reply but that was it.
My problems are more patients... Stupid long waiting for a steam gaurd email, little things like that.
I have become a fan of Steam only because I like the idea of having all my games in a neat list, all in one place and easy to access. Download, play, done. Simple and easy without needing tons of disks etc.
Anyone who has done actual development knows that last sentence is truth. Release managers who have no idea what the development cycle looks like nor has experience should not be deciding release dates but they do and devs ALWAYS take the blame when **** hits the fan. It's like if PWizard told Caliber "Ok you have 2 hours to produce this trainer before I publish it regardless for the people". You will most likely get a horrible product that (you guessed it) will need to be updated to get it to work.
Operations and sales people have the same issue as well though almost never heard of in public. Sales people always boost their product does the impossible and the operations / IT department always take the heat when they the customer finds out it cannot. It's complete bull**** and somewhat offensive to developers / operation teams out there.
The day I see release managers take accountability is the day Hell freezes over though.
Let some other shmuck test these new releases out; 3/4 of my last pre-orders where an absolute nightmare on release.
Oh, they mostly fixed within 2-3 weeks (for the most part)....
...but i'm totally done with the waiting for the clock to tick over so i can play a frigging beta-gone-gold.