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Official Trainer Thread  Batman: Arkham Origins Trainer
 
machine4578  posted on Nov 08, 2013 10:10:43 AM - Report post

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quote:
originally posted by pcarlson

is there a new update? cause trainer isn't working for me no acknowledgement on f1

no, there is no new patch out today(atleast not yet)..
the newest patch came out yesterday!

 
Rickmon  posted on Nov 08, 2013 3:56:28 PM - Report post

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Thank you C.H. for updating this trainer.
 
spookypuppy  posted on Nov 11, 2013 10:05:07 AM - Report post

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How do you use a downloaded save game file?
 
LordJB  posted on Nov 12, 2013 2:42:23 AM - Report post

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Drop the spsave_2_0.sgd file in the Steam user folder.

That would be this by default:

C:\Program Files (x86)\Steam\userdata\*NUMBER*\209000\remote


UserData is where Steam stores files for use with it's cloud system (Even if cloud is disabled such as in my case.)

That *number* thing is your own user account ID number so it'll differ from person to person or rather from steam account to steam account.

20900 is the games ID on Steam, you can see it in the browser by going to the Steam store website and clicking on the game there and it'll display that number in the URL.

Remote is just where the files are placed.

EDIT: Oh and this will differ if you use a modified exe (Such as for removing the Steam requirement.) in that case I can't be of any help since the location it stores those files in would be elsewhere.
(User folder under AppData or the ProgramData folder perhaps.)

[Edited by LordJB, 11/12/2013 2:43:14 AM]

 
spookypuppy  posted on Nov 12, 2013 8:33:41 AM - Report post

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Sweet, thanks I found it. Steam makes stuff like this too complicated, it should store save files in Documents\My Games like every other non Steam game I have does. I have over 150 games on Steam so it can get a bit annoying to find stuff.
 
tostrand  posted on Nov 15, 2013 11:12:00 AM - Report post

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Received a patch today, the 7th of November trainer doesn't work with new patch

[Edited by tostrand, 11/15/2013 12:47:12 PM]
SKINTUBE: Yeah, noticed when testing that it works! Thanks.

[Edited by tostrand, 11/15/2013 12:56:29 PM]

 
Skintube  posted on Nov 15, 2013 12:53:02 PM - Report post

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I ran into the same problem. However, I was able to get the trainer to work. I didn't activate it until I loaded the game in story mode. If I activated it at a menu or something it would crash. Also, if I went into challenge mode from the batcave training area, it would crash. Not a complaint, I understand that they keep making changes. However, if you still wanted to play, just wait until you are fully in the game before you activate. Or of course until a new trainer gets released. It always amazes me how quick you are!
 
gertrude26  posted on Nov 23, 2013 1:29:50 AM - Report post

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First off, a huge thanks to Caliber for the Trainers, I only have one request though, upon the next trainer update is it possible to incorporate a workaround for the Critical Strikes? As in a button that enables them indefinitely... I've been trying for the past two days now and I can't seem to execute them collectively at least not to achieve the 20x Crit Strike Challenge and I'm using a keyboard and mouse, which is strange because in AC it was flawless.

However in Origins, I've worked up massive combos at times an they never seem to register even when my timing is near perfect.

[Edited by gertrude26, 11/23/2013 1:46:04 AM]

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