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Official Trainer Thread  Europa Universalis IV Trainer
 
Liquidius  posted on Jan 19, 2014 11:56:32 PM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by mackintosh

Yep, that's basically what the problem is in a nutshell.

The trainer works perfectly just as intended, except that for those who do not use any of the troop options, just activating the trainer locks out the normal, vanilla "untrained" troop reinforcement.

So basically to recreate this - load up EU4, activate the trainer, go into any battle, lose a few men, go back into friendly territory and wait for them to replenish - with the trainer activated they won't.

Edit: Just so that there's no misunderstanding, this isn't a showstopper by any stretch of imagination (at least not for me) and you've provided ample options to work around it; it's just an annoying niggle for those of us who prefer to keep the military aspect realistic, for a lack of a better word.

[Edited by mackintosh, 1/17/2014 11:21:23 AM]

you do realize you can replenish instantly ANY troop by pressing:

F5 Key: Refill Unit

maybe I am still confused..

best,
Cal

So to re-iterate, we all here appreciate what you've done Cal.

But yes we're all aware of the replenish troops with F5 as the default. But the game normally does this by itself over time if the trainer is not activated. And it used to as well before the newest expansion/patch came out.

Now that the patch has come out, when the trainer is activated when any of the players get into a battle the players troops do not reinforce over time. And the only way to get the troops to do their own thing is to close the trainer and restart the game.

This is merely a convenience thing, but when you have 20+ different armies running around the globe, it's not always easy to manage all of the and make sure I'm hitting F5 on all of them.

Again, we love the work you do, we're just wondering if there's any fix for this.

P.S. I thought I would try to explain the issue in depth a little better...

I have 10k troops and fight another army of 10k troops. We duke it out I end up winning, great. That army (mine) has 2867 troops left. When normally left alone, that would refill all the way back up to the original 10k over the period of a few months in game. But now once the trainer is activated, month after month goes by and it will remain at 2867.

Hope that helps explain. Thanks!

 
Liquidius  posted on Feb 20, 2014 12:13:17 AM - Report post

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Not meaning to double post (even though it's been sometime since I have posted to this thread anyways), but the 1.4.1 trainer does not work with the newest patch (1.5). Attempting to use the trainer does nothing,and the game then crashes shortly after. Just hoping for an update.

Thanks for the work you guys do =)

 
Caliber  posted on Feb 20, 2014 12:32:23 AM - Report post

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so does this mean that this incomplete game will stop patching 100 times?
 
CoastalChris  posted on Feb 20, 2014 10:56:26 AM - Report post

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Thank you, gentlemen
 
TalonX  posted on Mar 03, 2014 9:11:05 AM - Report post

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Apparently there was another 'hotfix' that pushed even though I had auto-updates disabled. It's cool that Paradox thinks of something neat and puts it in a patch then releases it but they really need to stop breaking trainers when they do it. It's just .txt files that are updated as far as I know so why does the .exe have to be touched at all?
Thanks for your time updating the trainers for this game guys it's given me countless hours of enjoyment!
 
Skadex  posted on Mar 03, 2014 6:13:05 PM - Report post

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Looks like the game is now onto 1.5.1, must have snuck a hot fix in.
 
chasedude  posted on Mar 03, 2014 7:21:24 PM - Report post

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How did this hotfix sneak past my "no automatic updates" settings in Steam?

I specifically default my games to this until CH support staff post new trainers. Props to the staff for their always expedited updates.

 
Liquidius  posted on Mar 05, 2014 12:51:07 AM - Report post

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Yep, can confirm that they sneaked that patch in.

Trainer activates, all options do nothing, and once the game is unpaused or keeps running, the game crashes. All tested with the latest trainer at the time of this post (1.5.0).

Would love to see a new trainer, but...BUT I would not be against you guys waiting a bit longer. Perhaps it'd be easier if trainers were made after every other update or after a certain time interval considering how often Paradox updates their games(though at least the do patch it often and don't just let it die).

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