Horizon Trainer/Editor - Cheat Happens Horizon Message Board (Page 8)
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Posted: Feb 08, 2014 5:20:22 PM - Report post  (0)  (0)       Post Reply  post reply  

Well, the value is located under strings, not 4 bytes....but the same as credits, while its not vital with the trainer providing it, the trait points are the same thing, it can be findable but it is impossible to change, even freezing the amount doesn't freeze it in the game.

There must be another location somewhere, but i have yet to find it.

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Posted: Feb 08, 2014 5:57:51 PM - Report post  (0)  (0)       Post Reply  post reply  

I don't think it's stored in strings. They just seem to be an arbitrary counter attached to the real value, which obviously isn't a 1 for 1 number, or it's offset by some amount (i.e. you have 10 points available, but the value you need to search for isn't 10). It's a multiple/divisor of the value you see and/or it's starts off with a base value different than what you see.

So for example, you may need to search for the amount of points you see divided by 5 and/or + the total amount of remaining traits/5. Something like that.

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Posted: Feb 08, 2014 6:08:24 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Sargatanus:

I don't think it's stored in strings. They just seem to be an arbitrary counter attached to the real value, which obviously isn't a 1 for 1 number, or it's offset by some amount (i.e. you have 10 points available, but the value you need to search for isn't 10). It's a multiple/divisor of the value you see and/or it's starts off with a base value different than what you see.

So for example, you may need to search for the amount of points you see divided by 5 and/or + the total amount of remaining traits/5. Something like that.

its like the money on this game, it says 10.05bc, which is really something like 10050-9 or something like that.

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Posted: Feb 08, 2014 6:15:40 PM - Report post  (1)  (0)       Post Reply  post reply  

Hope you guys have a LIFETIME membership as you're gonna need it by the week's end.
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Posted: Feb 08, 2014 9:10:57 PM - Report post  (0)  (0)       Post Reply  post reply  

Didn't even know the game had been updated, again, till I saw the trainer say 'outdated' lol You guys astound me with how quick ya are.

Thanks kindly for your hard work!

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Posted: Feb 08, 2014 10:00:49 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by PWizard:

Hope you guys have a LIFETIME membership as you're gonna need it by the week's end.

Thank you for the quick updates!

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Posted: Feb 09, 2014 12:25:05 AM - Report post  (0)  (0)       Post Reply  post reply  

Version 1.0.0.73

* While the Tutorial is active the AI races will no longer pose a direct threat to the player until itís completed or at least 75 turns have passed
* Ancient races expansion rate has been curtailed early in the game

Version 1.0.0.74

* Fixed a bug that was causing a quest message to appear without player interaction
* Fixed Barbeck race ships not receiving supplies
* Planetary missiles bases will now reload ammo to full
* The race special ability Eco-Adaptive will now display its bonus - Can build a colony on any type of planet
* Quasi-Immortal and Immaterial race ability bonuses have been adjusted accordingly


Heh, I'm glad you guys are updating the trainer but wow, four updates in the span of just a few days after the game is released despite being in early-access testing for months, well I do hope you continue supporting the trainer despite that but it must be tiresome doing updates for it daily.
(Like say Dungeon Defenders, Magicka or Realms of Arkania Redux - still being updated - to name some "famous" examples.)

I do like that the developers are dedicated to supporting their game but daily updates shortly after release does point towards the game being released a bit too early though what do I know about game development.

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Posted: Feb 09, 2014 12:27:01 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by LordJB:

Version 1.0.0.73

* While the Tutorial is active the AI races will no longer pose a direct threat to the player until itís completed or at least 75 turns have passed
* Ancient races expansion rate has been curtailed early in the game

Version 1.0.0.74

* Fixed a bug that was causing a quest message to appear without player interaction
* Fixed Barbeck race ships not receiving supplies
* Planetary missiles bases will now reload ammo to full
* The race special ability Eco-Adaptive will now display its bonus - Can build a colony on any type of planet
* Quasi-Immortal and Immaterial race ability bonuses have been adjusted accordingly


Heh, I'm glad you guys are updating the trainer but wow, four updates in the span of just a few days after the game is released despite being in early-access testing for months, well I do hope you continue supporting the trainer despite that but it must be tiresome doing updates for it daily.
(Like say Dungeon Defenders, Magicka or Realms of Arkania Redux - still being updated - to name some "famous" examples.)

I do like that the developers are dedicated to supporting their game but daily updates shortly after release does point towards the game being released a bit too early though what do I know about game development.

Well, its not bugs they are fixing, most of it is balancing it out, when they made it harder, which was too hard for the new players, they have since made it more easier.

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