Related note: In terms of research, the best combination I've found for research won't give single-turn completion for techs, but it does seem to get decent results:
Population: 99999999 (any higher and say hello to crashing).
I have no idea why it works this way. The developers must have some really weird algorithms to make their final calculations.
Somewhat related note: The "unlimited scientist" option has yet to work for me.
Somewhat unrelated note: I'd love to see an option to add more points in the custom race design, but I suspect this one is probably the most difficult to hack.
Modifying workforce or science or growing population on planet, and the value circles back to some minimum (for the current pop).
I also found Aptitudes in the Traits tab during race customization. Values are saved the same way as it's hinted in the xml - default farming, industry, trade...etc are each 4 bytes of 50. Good is 75, poor is 25. I wasn't able to find the remaining points counter though
firewall and other security software.
on trainer and game.
version and distribution.
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