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Start character
 
astonerii  posted on Jun 28, 2013 6:15:50 PM - Report post

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you can use these to change what your starting character begins with.
The template is in your savegame folder, and has a profile-#########-########.netuser appearance. Open in notepad and edit as desired.

Stats max out at 30, you can put higher numbers in, the game cuts them down when it imports them.
Skills max out at 17.
Cold resistance does not work.
To heal really fast and never run out of mana change the numbers for updatetime to something small, like 0.01.

You can change setgold to anything within the limits, I got 9 digits to work, 10 does not seem to work.

1000 reputation is maximum

additionawareness crashes game when I change it.
activeitemslots does nothing after the 224 and I have not tried anything smaller.


Template character changes.

You can use these to add items to your starting character.

ddactiveitem: 1 Helm
Addactiveitem: 2 Neck
Addactiveitem: 3 Ring Right
Addactiveitem: 4 Ring Left
Addactiveitem: 5 Chest Template 3
Addactiveitem: 6 Gauntlets Template 2
Addactiveitem: 7 Right Hand
Addactiveitem: 8 Left Hand
Addactiveitem: 9 Pants Template 1
Addactiveitem: 11 Boots Template 4

Additem: 1 thru 224 Template 1 Pants 0 thru 31 at least
Template 2 Gloves 0 thru 31 at least
Template 3 Chest 0 thru 31 at least
Template 4 Boots 0 thru 31 at least
Template 5 Ring 0 thru 31 at least
Template 6 Neck 0 thru 11
Template 7 sword 0 thru 7
Template 8 2 hand sword
Template 9 Hammer
Template 10 2 Hand Hammer
Template 11 Axe
Template 12 2 Hand Axe
Template 13 Dagger
Template 14 Bow 0 thru 8
Template 15 Staff
Template 16 Spear
Template 17 Halberd
Template 18 Shield
Template 19 Food 1 thru 106 Almost all Meat Bread Elven Bread Another Bread
Template 20 Crashes game
Template 21 Keys
Template 22 Drinks 0 thru 47
Template 23 Thread 0 thru 8
Template 24 Ore 0 thru 18
Template 25 Gems 0 thru 34
Template 26 Wood 0 Thru 4
Template 27 Pelts 0 thru 27
Template 28 Plants
Template 29 Teeth
Template 30 Looks like a magical weapon Says can be consumed
Template 31 Quest key
Template 32 Scroll
Template 33 Runestone 0-64 0 to 8 GOD 9 to 17 GOD 18 to 26 GOD Rest magical Effects
Template 34 Book
Template 35 Blank
Template 36 Blank
Template 37 Blank
Template 38 Blank
Template 39 Blank
Template 40 Blank
Template 41 Blank
Template 42 Blank

Edit added some numbers to some of the templates. Such as 0 thru 64 for template 33 runes stones and the fact that the god runes are 0 thru 26

[Edited by astonerii, 6/29/2013 7:48:56 AM]

 
jackbig  posted on Jun 29, 2013 6:12:44 AM - Report post

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very nice finds with those items and templates

i also did something similar but i put that in general discussions thread, so best is to put it also in here to keep it together

some points of notice: seems the screen resolution doesn't stick when you set it in game, in that case go to c:\Program Files (x86)\Steam\steamapps\common\Legends of Dawn\config game_lod.config.txt and change :

display_resolution: 1920 1080 ; here you set your res
renderselections: 1
fullscreen_bpp: 32 ; here you set your screen bpp
fullscreen_refresh_rate: 120 ; and here you set your refresh screen rate
note: this are my settings

also another thing you can do in the save\lod folder
you notice 1 premade female char, file name, profile_xxxx_xxxx.netuser , you can edit this in notepad

also when you make your own char it will make a .netuser, which you can edit.

things you could edit for example:

setcoldresistance: 20 ; change to 99
setfireresistance: 20 ; 99
setelectricresistance: 10 ; 99
setacidresistance: 0 ; 99
setpoisonresistance: 5 ; 99
setdiseaseresistance: 0 ; 99
setmagicsistance: 0 ; same as above change to 99
additionalawareness: 0.000000
activeitemslots: 112
addactiveitem: 5
{
level: 1
itemtemplate: 3 ; this are the item id's that you char is wearing
itemtemplatevariation: 19
racematerialtemplate: -1
specialmodifiertemplate: -1
armor: 0 ; change to 99
defense: 14 ; change to 99
damage: 0 ; change to 99
speed: 2.000000 ; change to 20.000000
gold: 136 ; item worth in copper, silver or gold

a bit downwards in same file: you see this

addspelldata:
{
name:
icon: -1
addlevel_0: -1 -1
addlevel_1: -1 -1
addeffect_0: -1 -1
addeffect_1: -1 -1
addeffect_2: -1 -1
addeffect_3: -1 -1
addeffect_4: -1 -1
addeffect_5: -1 -1
}
}
setgold: 200 ; this is your in game gold
set it to 9999999999, and you have lots a gold

after you made the changes start new game, and use your created char.

And enjoy a "beefed up char, items" to use in game
also note you cant, when using this char, alter that .netuser again to change stats , its pregame stats only.

have fun

added a pic :

Link

[Edited by jackbig, 6/27/2013 6:00:13 PM]

 
astonerii  posted on Jun 29, 2013 7:50:49 AM - Report post

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Yeah, I saw that one. Thanks for the information Sorry I did not give you credit. I'm SCUM

By the way, does the speed thing work? I tried it on some weapons, I did one at 0.200000 and another at 8.000000 and both weapons seemed to attack at a similar speed.

[Edited by astonerii, 6/29/2013 7:52:54 AM]

 
jackbig  posted on Jun 29, 2013 4:29:49 PM - Report post

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I didn't noticed any difference changing speed either, also the heal faith update settings, worked the first time, but a second level up went slow filling the faithbar again in my case.

i also figured out what the specialmodifiertemplate does:

additem: 1 ; this adds the item in the inventory/backpack
{
level: 1
itemtemplate: 9 ; battle hammer
itemtemplatevariation:1 gives a mace
racematerialtemplate: -1
specialmodifiertemplate: 0
0-4=strenght+1 to 5
5-9=dexterity+1 to 5
10-14=vit+1/5
15-19=int+1/5
20-24=charisma+1/5
25-29=coldresistance+4/20
30-34=fireres+4/20
35-39=elecres+4/20
40-44=acidres+4/20
45-49=poisonres+4/20
50-54=diseaseres+4/20
55-59=magicres+4/20
60=damagevshumanoids+2
name: jacks hammer ;this changes when specialmodifiertemplate 60 was used, to battlehammer kinslayer 61=damagevsanimals+2 namechange to battle hammer of wilderness 62=damagevselementals+2 namechange to battle hammmer "cutter" 63=damagevsreptiles+2 namechange to battle hammer "slasher" 64=damagevsarachnids namechange to battle hammer of terror
65=damagevsancientbeasts+2 namechange to battle hammer "katak thur"
66=damagevsinsects+2 namechange to battle hammer "flayer"
67=damagevsundeads+2 namechange to battle hammer "soulleach" 68=damagevshumanoids+4 namechange to battle hammer "bleeder"
69=damagevsanimals+4 namechange to battle hammer "skinner" 76=damagevshumanoids+6 namechange to battle hammer "bloodbringer"
84=damagevshumanoids+6 namechange to battle hammer of bleeding 92=damagevshumanoids+2 namechange to battle hammer "bloodcutter"
{
name: jacks hammer ;custom name, only works with specialmodifiertemplate 0-59 60 and higher numbers overrides this name
icon: -1
addlevel_0: -1 -1 ; no idea yet what these next settings do
addlevel_1: -1 -1
addeffect_0: -1 -1
addeffect_1: -1 -1
addeffect_2: -1 -1
addeffect_3: -1 -1
addeffect_4: -1 -1
addeffect_5: -1 -1
}
}
additem: 2 ; start of second item in inventory/backpack

[Edited by jackbig, 6/29/2013 5:28:57 PM]

 
DraconLord  posted on Jul 04, 2013 10:21:22 PM - Report post

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Edit character startup and game crashes when I choose new game, any clues on how to fix this?
 
DraconLord  posted on Jul 04, 2013 10:47:52 PM - Report post

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What position in the save file do you put the additem?
 
jackbig  posted on Jul 04, 2013 10:55:02 PM - Report post

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quote:
originally posted by DraconLord

Edit character startup and game crashes when I choose new game, any clues on how to fix this?

can be you made some editing errors

in above example i gave those ; quotes as a reminder what every change does , those ; quotes cant be placed at every spot.

for example: name: jacks hammer ;custom name, only works with specialmodifiertemplate 0-59 60 and higher numbers overrides this name

if you did something like in my example the game crashes, so only edit it like name: jacks hammer ,in this case

 
jackbig  posted on Jul 04, 2013 11:13:43 PM - Report post

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quote:
originally posted by DraconLord

What position in the save file do you put the additem?

after the last addactiveitem

addactiveitem: 11
{
level: 1
itemtemplate: 4
itemtemplatevariation: 11
racematerialtemplate: 65535
specialmodifiertemplate: 29
armor: 200
defense: 200
damage: 200 200
speed: 40.000000
gold: 21
numitems: 1
addspelldata:
{
name:
icon: 65535
addlevel_0: -1 -1
addlevel_1: -1 -1
addeffect_0: -1 -1
addeffect_1: -1 -1
addeffect_2: -1 -1
addeffect_3: -1 -1
addeffect_4: -1 -1
addeffect_5: -1 -1
}
}
additem: 1 ; this adds the item in the inventory/backpack
{
level: 1
itemtemplate: 9 ; battle hammer
itemtemplatevariation: 1
racematerialtemplate: -1
specialmodifiertemplate: 29
armor: 200
defense: 200
damage: 200 200
speed: 40.000000
gold: 20
numitems: 1
addspelldata:
{
name: jacks hammer
icon: -1
addlevel_0: -1 -1
addlevel_1: -1 -1
addeffect_0: -1 -1
addeffect_1: -1 -1
addeffect_2: -1 -1
addeffect_3: -1 -1
addeffect_4: -1 -1
addeffect_5: -1 -1
}
}
additem: 2
{
level: 1
itemtemplate: 9 ;battle hammer using itemtemplatevariation 2 which is a mace
itemtemplatevariation: 2
racematerialtemplate: -1
specialmodifiertemplate: 29
armor: 200
defense: 200
damage: 200 200
speed: 40.000000
gold: 20
numitems: 1
addspelldata:
{
name: jacks Mace
icon: -1
addlevel_0: -1 -1
addlevel_1: -1 -1
addeffect_0: -1 -1
addeffect_1: -1 -1
addeffect_2: -1 -1
addeffect_3: -1 -1
addeffect_4: -1 -1
addeffect_5: -1 -1
}
}
setgold: 99999999

[Edited by jackbig, 7/4/2013 11:15:44 PM]

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