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Posted: Jul 04, 2013 11:18:09 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by jackbig:

 quote:
 originally posted by DraconLord:

Edit character startup and game crashes when I choose new game, any clues on how to fix this?

can be you made some editing errors

in above example i gave those ; quotes as a reminder what every change does , those ; quotes cant be placed at every spot.

for example: name: jacks hammer ;custom name, only works with specialmodifiertemplate 0-59 60 and higher numbers overrides this name

if you did something like in my example the game crashes, so only edit it like name: jacks hammer ,in this case

I am not referring to the jack hammer edit I am referring to editing the characters start values.

Changes to players starting stats crashes game, yet when I edit Shines it doesn't crash

Next thing is where in the character save do you put the additem command

I want all the runestones.

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Netherlands, The 
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Posted: Jul 04, 2013 11:31:21 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by DraconLord:

 quote:
 originally posted by jackbig:

 quote:
 originally posted by DraconLord:

Edit character startup and game crashes when I choose new game, any clues on how to fix this?

can be you made some editing errors

in above example i gave those ; quotes as a reminder what every change does , those ; quotes cant be placed at every spot.

for example: name: jacks hammer ;custom name, only works with specialmodifiertemplate 0-59 60 and higher numbers overrides this name

if you did something like in my example the game crashes, so only edit it like name: jacks hammer ,in this case

I am not referring to the jack hammer edit I am referring to editing the characters start values.

Changes to players starting stats crashes game, yet when I edit Shines it doesn't crash

Next thing is where in the character save do you put the additem command

I want all the runestones.

i just showed in the post above , thats in case of where to put additem

the way i did it i made a new char, exited game and edited values

didnt gave me any problems with crashing

the stats you speak off are in top of the file

adduser:
{
account: jacko
password:
addcharacter:
{
addcharacterconfig:
{
}
addcreaturedata:
{
setname: jacko
setlevel: 1
setexperience: 2000
setexperiencewhenkilled: 1000
setrace: human
setgender: male
sethead: 1
setheadcolor: 0.749020 0.498039 0.407843
sethair: 5
sethaircolor: 0.082353 0.254902 0.203922
settype: -1
setsize: -1
setscale: 1.000000
setstrength: 24
setdexterity: 24
setvitality: 24
setintelligence: 24
setcharisma: 24
setabilitypoints: 30
sethealth: 44 44
setmana: 44 44
sethealthupdatetime: 0.000001
setmanaupdatetime: 0.000001
skill_1handedswords: 12
skill_1handedmaces: 12
skill_1handedaxes: 12
skill_2handedswords: 12
skill_2handedmaces: 12
skill_2handedaxes: 12
skill_knives: 12
skill_polearms: 12
skill_spears: 12
skill_staves: 12
skill_bows: 12
skill_animallore: 12
skill_elementallore: 12
skill_reptilelore: 12
skill_humanoidlore: 12
skill_arachnidlore: 12
skill_ancientbeastlore: 12
skill_insectlore: 12
skill_undeadlore: 12
skill_armorsmithing: 12
skill_brewing: 12
skill_cooking: 12
skill_herbalism: 12
skill_jewelcrafting: 12
skill_leatherworking: 12
skill_metalworking: 12
skill_mining: 12
skill_weaponsmithing: 12
skill_lumbering: 12
skill_tolerancetocold: 12
skill_tolerancetofire: 12
skill_tolerancetoelectricity: 12
skill_tolerancetoacid: 12
skill_tolerancetopoison: 12
skill_tolerancetodisease: 12
skill_tolerancetomagic: 12
skill_devotion: 12
skillpoints: 0
setcoldresistance: 99
setfireresistance: 99
setelectricresistance: 99
setacidresistance: 99
setpoisonresistance: 99
setdiseaseresistance: 99
setmagicsistance: 99
additionalawareness: 0.000000
activeitemslots: 224
addactiveitem: 5

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Posted: Jul 05, 2013 2:25:35 AM - Report post  (0)  (0)       Post Reply  post reply  

All those codes for Runestones, do they include the ones used for lockpicking?

Also it looks like you have to add them one by one.

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Posted: Jul 05, 2013 2:49:46 AM - Report post  (0)  (0)       Post Reply  post reply  

"Template 33 Runestone 0-64 0 to 8 GOD 9 to 17 GOD 18 to 26 GOD Rest magical Effects"

0-26 are +5

What are the numbers for the lockpicking runes?

27-64?

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Posted: Jul 05, 2013 3:08:42 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by DraconLord:

"Template 33 Runestone 0-64 0 to 8 GOD 9 to 17 GOD 18 to 26 GOD Rest magical Effects"

0-26 are +5

What are the numbers for the lockpicking runes?

27-64?

what i saw is there are 3 different colored "god" runes
each having 9 runes 0-8 9-17 18-26 and are used for unlocking crates etc.
templatevariation 0-8 is lightblue
templatevariation 9-17 is red
templatevariation 18-26 is green
templatevariation 27-36 is lightpurple, which are the special unlock ones for lowering "bridges"
templatevariation 36-64 is different colored ones for making magics

also you only have to edit them like this

example:

additem: 1
{
level: 1
itemtemplate: 33 ;runes always template 33
itemtemplatevariation: 0 ; 0 thru 64
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 2
{
level: 1
itemtemplate: 33
itemtemplatevariation: 1
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 3
{
level: 1
itemtemplate: 33
itemtemplatevariation: 2
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 4
{
level: 1
itemtemplate: 33
itemtemplatevariation: 3
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 5
{
level: 1
itemtemplate: 33
itemtemplatevariation: 4
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 6
{
level: 1
itemtemplate: 33
itemtemplatevariation: 5
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 7
{
level: 1
itemtemplate: 33
itemtemplatevariation: 6
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 8
{
level: 1
itemtemplate: 33
itemtemplatevariation: 7
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 9
{
level: 1
itemtemplate: 33
itemtemplatevariation: 8
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 10
{
level: 1
itemtemplate: 33
itemtemplatevariation: 9
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 11
{
level: 1
itemtemplate: 33
itemtemplatevariation: 10
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 12
{
level: 1
itemtemplate: 33
itemtemplatevariation: 11
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 13

etcetera

so if you want to add them all, thats 1-65 additems and 0-64 templatevariations.

some pics:
Link
Link
Link

[Edited by jackbig, 7/5/2013 3:33:28 AM]

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Posted: Jul 17, 2013 12:58:14 AM - Report post  (0)  (0)       Post Reply  post reply  

Purple for lowering bridges?

Which bridges?

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Posted: Jul 17, 2013 4:33:13 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by DraconLord:

Purple for lowering bridges?

Which bridges?

there are some places in game which have chests on some hill peaks, which you cant reach till there is a "bridge" it has a little pedestal on those spots in which you place the purple runes, and a bridge appears

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Posted: Jul 22, 2013 6:20:11 AM - Report post  (0)  (0)       Post Reply  post reply  

Are the pieces of dawn Runestones?
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