Game Dev Tycoon
You will need:
1. The game (Win7 is the version I use)
2. A text editor (I use Notepad++ Link)
3. An SQLite database browser ( I use Link)
4. Basic knowledge
5. A backup of your save file
Once you have all of the above, you can begin.
Open your SQLite browser (Once again, I will be using SQLite Browser. [Edited by ATMetro, 5/9/2013 2:34:51 PM]
Open a file in the editor
Navigate to your "C:\Users\
Change to the "Browse Data" Tab
Open a slot_x file, or the slot_auto key by double clicking ( I prefer slot one because it allows me to not load it if I choose.)
Hit Export at the top of the menu that came up and save it somewhere you can navigate to.
Open the file with your text editor
In here you can edit everything about your save.
Common keywords are:
salary (Putting a negative number MAY work, untested.)
researchPoints (Number of "RP"
*Put double what you want the number to be, with the decimal between the 1000's and 100's.(EG: "tF":5.603 will give you 2801 techonogy in game. )
Once you edit the values, save the file, and push the "Import" button back in the SQLite Browser.
Hit the Apply Changes button
Hit the floppy disk and save the file
Load the save in game!
Some edits may not show up in game, and you MAY corrupt your save game.
An edited SLOT 2 good start for those who cannot modify their own.
(5 million fans, 7 billion dollars, 500k research points, stats edited for main player. Should also get all the reasearch unlocked when you research game engine.)
[Edited by ATMetro, 5/9/2013 2:34:51 PM]
Don't click on the name of the slot (i.e. slot_1) but click on the 2nd line that's right behind it. That'll open up the logs for your slot_1 savedata.
Is there maybe a entry that you cna edit so you can make your currnet research points 99 for example?
Obviously if you start a new game it is easier to spot less things in it.
Also putting the staffs skill chances up over 1.0 will produce more points into tech and design.
• Max Fans
• Max Research Points