Oh bollocks. I just crafted the Italian pistol - the one pistol I really, really wanted to work with No Reload since the Pitcairn-Putname doesn't, and it doesn't either.
I can live with the Naval health option missing, but this makes me sad.
Here's a list for you then.
Works:
Flintlock Pistol Double-Barrelled Pistol Duckfoot Pistol French Coat Pistol English Flintlock Pistol
Fails:
Royal Pistol Naval Duckfoot Pistol Italian Flintlock Royal Navy Sea Service Flintlock Pitcairn-Putnam Pistols
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Interestingly, that's also the order they appear in at the shop. Everything below the Royal pistol fails to work with No Reload, basically.
I will never look at the no reload option in a game with magazine-based weaponry the same again.
Its jsut as well the duckfoot pistol is pretty awesome. Since it works liek a saw off shotgun, you can take down a group of mobs in 2-3 hits, with the no reload working.
Stealth Mode doesn't seem to be working, either that or I'm not doing it right, but enemies still see me :|
Same here I don't have a clue what I am supposed to do other than activate it and wait. Already mentioned that the option will take some time to read the address...
Even after that it is not working... No clue Indeed...
cant really comment as I'm using Caliber's trainer however have noticed with Caliber trainer if your crouched in a bush when you activate stealth mode you get stuck in the crouch position until you move into another area de-activate and then re enter the area.
Got to say though 90 I was one of those who also found the Inf ship health didnt always work although the old version didnt crash the game
Experiencing the same with the Stealth Mode. Enemies still see me when I bumped into them. Caliber's trainer's Ghost Mode is the only working one for me. Caliber's Stealth Mode isn't working on my game though.