Assassin´s Creed III
Danke für die Trainer
Klasse das man sich auch in Deutsch unterhalten kann
Thx for the trainer
Great that we can also talk in german to you
may it was for you but if you read several other posts they had even problems with almost every ship option including inf. ship health
But this hook seems to crash the game. Although I am still not possible to reproduce any crash. That means as long as I'm investigating, i want you guys to enjoy the game with either editor or trainer. So I think it's better to have an editor without ship health which is stable, than an editor with ship health which crashes your game.
Just because i removed the feature it doesn't mean it won't come back. It means it needs more time. This is one of the most requested feature, I am aware of it.
Tested the bonus content guns too from homestead, they dotn work with no reload too, only the first 2 weapons.
[Edited by Ashar, 11/30/2012 8:41:38 PM]
Actually just popped over to mention the same thing. It would indeed appear that none of the non-shop ( "General Store" ) weapons work with this option, which means that it only affects the Flintlock, Duckfoot and Double-Barrelled pistols. I'm guessing the Pitcairn-Putnam pistols don't work because they're not actually bought through the shop. Spoiler:
I suppose that's not really a big issue for the Redcoat's musket, but the Pitcairn-Putnam pistol is by far the best at my current point in the game, at least outwith crafted ones (which I can't comment on the stats of, courtesy of the artisan levelling bug).
Edit: Or not! Very interesting discovery. When I selected the French Coat pistols (crafted) from the Manor basement, I then Quick-Travelled to Boston to try them out on some unsuspecting soldiers. No Reload did indeed work, but I just noticed something odd: I have the dual-pistol holster, and as soon as I Fast-Travelled to Boston, the second French Coat pistol magically became a Pitcairn-Putnam pistol! I couldn't seem to fire it, but it did result in No Reload working for the remaining French Coat Pistol.
However, when I went to a shop in Boston and swapped from a standard pistol to a French Coat pistol there instead of at the Manor, the second pistol no longer swapped itself to a Pitcairn-Putnam pistol and all worked fine - until I tried to Fast Travel again, at which point the second pistol swapped itself again. I suspect this is likely a game bug more than a trainer bug.
However, as to the trainer. While the French Coat pistols seem to function well, the same cannot be said for the Royal pistols. Both are crafted, and both suffer from the second pistol becoming a Pitcairn-Putnam pistol upon using the Fast Travel. However, while No Reload works for the French Coat pistols, it does not seem to work at all for the Royal Pistols.
Edit: hah, outstanding! If I try to select the Pitcairn-Putnam pistols themselves, as soon as I Fast Travel, my second pistol actually swaps to a Royal pistol! This game seems hell-bent on denying me the ability to equip two pistols that are actually the same!
[Edited by Draesk, 12/1/2012 3:22:29 AM]