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Sticky Topic  XCom: Enemy Unknown Editor
 
ServiusTheBear  posted on Aug 10, 2013 1:25:51 PM - Report post

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quote:
originally posted by Shethian

Just wanted to let you know that the current editor is not working exactly right for me. I have the current Steam version of XCOM and when I edit the Offense and Will for my soldiers there is a problem. Not sure why. This happens irregardless of how many soldiers are on the mission or whether I cycle through all the soldiers on the mission. The stats show modified on the soldier during the mission but revert to their original values when they return to base.

That happens. You just need to redo them for each mission.

 
Shethian  posted on Aug 10, 2013 2:08:06 PM - Report post

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Strange, it use to stay for the entire game.
 
ServiusTheBear  posted on Aug 10, 2013 2:13:19 PM - Report post

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quote:
originally posted by Shethian

Strange, it use to stay for the entire game.

Nope never been like that for me since the editor came out. Plus I do not mind resetting them. I have messaged 90 to see if he can look into it.

[Edited by ServiusTheBear, 8/10/2013 2:15:56 PM]

 
Shethian  posted on Aug 10, 2013 2:29:39 PM - Report post

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Thx. I've only used the editor for this game but it has been a while. May have been a patch to the game that changed things since then.

I only wanted to improve the initial stats for my soldiers. I always thought the starting stats for the soldiers were a bit ridiculous for the ELITE soldiers that XCOM was supposed to be recruiting from.

 
0x90  posted on Aug 10, 2013 3:55:05 PM - Report post

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If the changes do NOT stay, it might be not fixable. I cannot remember if this was the case at the release of the game or if they have patched something, but from my experience I wouldn't waste my time on this.

Either leave the player editor then or only use it when needed. With the editor and the trainer you got a lot of useful things to start and get an advantage, shouldn't be a big problem in my eyes.

 
Razide  posted on Aug 10, 2013 7:03:48 PM - Report post

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Actually got it working no issues. Tried it step by step like PWizard explain and it worked brilliantly. I didn't think of f lock key but I think that was it. The brain fades as you get older ya know? Anyway, in honor of those who walked me through this process, as well as the designers or this trainer, thank you, you're nicknames are now included in the squad. Yes I'm a little buzzed but it's Sat. Time to kill stuff and drink a pint. Thanks everyone for all your help and comments, cheers.
 
SiCwan  posted on Aug 19, 2013 6:51:31 PM - Report post

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Hello, I'm having an issue getting the Inventory Editor to work. I read the directions and I've tried it a few times to no avail. Here's what I did. I clicked the person I wanted to edit, went in to her loadout screen, activated the editer, went to slot 4(my bottom slot) and picked a medkit(replacing the grenade) and then went back to the editer, and tried to give her the ghost armor, by clicking on Slot 1. went back in to the game, did the arrow thing left once, then back right, and no change. if i recall the last time i pliaed, it would change right there. I don't have a firewall blocking things, and i've tried it both w/ my AV on and off. (I have my A/V set to not scan my trainer folder and ignore programs started from there, that usually works, and had been working the last time I plaied, but they updated the game since then) im using the trainer for 1.0.0.28586, and I have both of the DLC packs. am I following the steps right?

Thanks.

 
lias76  posted on Sep 20, 2013 9:22:50 AM - Report post

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I'm having the same issue with the item editor.

I cannot get it to work. I'm following the directions exactly and nothing changes.

Can anyone help?

Here's what I'm doing:
Barracks>Soldier>Loadout
- I click Activate on the item editor section of the editor program.
- I click on Grenade and swap it with Grenade from the Locker section.
- I highlight Scope on the editor and hit the Slot #4 button.
- I then switch my character by using the > button below the Soldier
Nothing changes when I switch back.

[Edited by lias76, 9/20/2013 9:55:21 AM]

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